doodle/pkg/balance
Noah 73421d27f2 Wait Modal
* Add modal.Wait() that creates a global progress bar modal which is not
  dismissable by the user; the caller must Dismiss() the modal
  themselves when ready.
* It will be useful in the future in case e.g. saving a Level needs to
  take a while to rebalance chunks and the modal prevents ALL
  interaction with the game so the user can't further modify the level
  while it's busy refactoring itself.
* Cheat code: "test wait screen" to show the Wait modal for 10 seconds.
2022-09-24 18:39:02 -07:00
..
README.md Code Layout Refactor 2019-04-09 17:35:44 -07:00
boolprops.go Rename Go module 2022-09-24 15:17:25 -07:00
cheats.go Wait Modal 2022-09-24 18:39:02 -07:00
debug.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
feature_flags.go LoadUnloadChunk for Memory Optimization 2022-04-10 12:40:25 -07:00
flag_free.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
flag_paid.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
fonts.go Spit and polish 2022-03-05 22:44:54 -08:00
numbers.go Performance?: Don't unload chunks so eagerly 2022-05-07 17:16:03 -07:00
runtime.go Menu Bar Update 2020-06-04 21:55:54 -07:00
shell.go Spit and polish 2022-03-05 22:44:54 -08:00
theme.go Rename Go module 2022-09-24 15:17:25 -07:00
workarounds.go WASM Event Queue 2019-06-26 20:33:24 -07:00

README.md

balance

Constants and settings for the Doodle app.

Environment Variables

Some runtime settings can be configured in the environment. Here they are with their default values.

Most colors work with alpha channels; just provide an 8 hex character code, like #FF00FF99 for 153 ($99) on the alpha channel.

  • Application Windw Size (ints):
    • DOODLE_W=1024
    • DOODLE_H=768
  • Shell settings:
    • D_SHELL_BG=#001428C8: shell background color.
    • D_SHELL_FG=#0099FF: shell text color.
    • D_SHELL_PC=#FFFFFF: shell prompt color.
    • D_SHELL_LN=8: shell history line count (how tall the shell is in lines)
    • D_SHELL_FS=16: font size for both the shell and on-screen flashed messages.
  • Debug Colors and Hitboxes (default invisible=off):
    • DOODLE_DEBUG_ALL=false: turn on all debug colors and hitboxes to their default colors and settings.
    • DEBUG_CHUNK_COLOR=#FFFFFF: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.
    • DEBUG_CANVAS_BORDER: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.
    • DEBUG_CANVAS_LABEL=false: draw a label in the corner of every Canvas with details about the Canvas.
  • Tuning constants (may not be available in production builds):
    • D_SCROLL_SPEED=8: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.
    • D_DOODAD_SIZE=100: Default size when creating a new Doodad.

Development booleans for unit tests (set to any non-empty value):

  • T_WALLPAPER_PNG for pkg/wallpaper to output PNG images.