doodle/pkg/windows
Noah Petherbridge 190d4be1b6 Layer Selection Window for Doodad Editor
* When editing a doodad in the Editor Mode, the toolbar has a "Lyr."
  button that opens the Layers window.
* The Layers window allows switching the active doodad layer that you
  are drawing on, as well as create and rename layers.
* With this feature, Doodads may be fully drawn in-game, including
  adding alternate named layers for animations and multiple-state
  doodads.
* Update the Pager component to have a configurable MaxPageButtons.
  Controls that have more pages than this limit will stop having buttons
  drawn after the limit. The "Forward" and "Next" buttons can still
  navigate into the extra pages.
* Refactored and centralized the various popup windows in Editor Mode
  into editor_ui_popups.go; the SetupPopups() and various methods such
  as ShowPaletteWindow() and ShowDoodadDropper() make management of
  popups simple for the editor_ui!
* The Menu Bar in Editor Mode now has context-specific tools in the
  Tools menu: the Doodad Dropper for levels and Layers for doodads.
* Bugfix the Palette Editor window to work equally between Levels and
  Doodads, by only having it care about the Palette and not the Level
  that owns it.
2020-11-16 23:23:21 -08:00
..
about.go Menu Bar Update 2020-06-04 21:55:54 -07:00
add_edit_level.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
doodad_dropper.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
layers_window.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
open_level_editor.go The Window Manager Update 2020-04-06 23:21:17 -07:00
palette_editor.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
settings.go WIP Game Settings Window, WASM Fixes, Sound FX 2020-09-01 20:54:58 -07:00