175 lines
5.2 KiB
Markdown
175 lines
5.2 KiB
Markdown
# Building Doodle
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* [Linux](#linux)
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* [Windows Cross-Compile from Linux](#windows-cross-compile-from-linux)
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* [Mac OS](#mac os)
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## Complete App Build
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You'll need the following git repositories:
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* git.kirsle.net/apps/doodle - the game engine.
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* git.kirsle.net/apps/doodle-masters - where built-in level files are kept.
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* git.kirsle.net/apps/doodle-vendor - vendored libraries for Windows (SDL2.dll etc.)
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```bash
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# Copy fonts and levels in
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$ cp /git/doodle-masters/levels assets/levels
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$ cp /git/doodle-vendor/fonts assets/fonts
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# Ensure you have bindata CLI command. NOTE: below repo is
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# my fork of go-bindata, can find it elsewhere instead.
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$ go get -u git.kirsle.net/go/bindata/...
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# From the doodle repo
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$ make bindata-dev # TODO: populates the bindata .go modules.
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$ go get ./... # install dependencies etc.
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```
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The `make setup` command tries to do the above.
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`make build` produces a local binary in the bin/ folder and `make dist`
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will build an app for distribution in the dist/ folder.
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Levels should be copied in from the doodle-masters repo into the
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assets/levels/ folder before running `make bindata` to release the game.
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## Fonts
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The `fonts/` folder is git-ignored. The app currently uses font files here
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named:
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* `DejaVuSans.ttf` for sans-serif font.
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* `DejaVuSans-Bold.ttf` for bold sans-serif font.
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* `DejaVuSansMono.ttf` for monospace font.
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These are the open source **DejaVu Sans [Mono]** fonts, so copy them in from
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your `/usr/share/fonts/dejavu` folder or provide alternative fonts.
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```bash
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mkdir fonts
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cp /usr/share/fonts/dejavu/{DejaVuSans.ttf,DejaVuSans-Bold.ttf,DejaVuSansMono.ttf} fonts/
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```
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## Makefile
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Makefile commands for Linux:
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* `make setup`: install Go dependencies and set up the build environment
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* `make doodads`: build the default Doodads from sources in `dev-assets/`
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* `make bindata`: embed the default doodads, levels and other assets into the
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Go program. `make bindata-dev` for lightweight dev versions that will read
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from the filesystem at runtime instead.
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* `make build`: build the Doodle and Doodad binaries to the `bin/` folder.
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* `make buildall`: runs all build steps: doodads, bindata, build.
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* `make build-free`: build the shareware binaries to the `bin/` folder. See
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Build Tags below.
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* `make build-debug`: build a debug binary (not release-mode) to the `bin/`
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folder. See Build Tags below.
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* `make wasm`: build the WebAssembly output
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* `make wasm-serve`: build the WASM output and then run the server.
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* `make run`: run a local dev build of Doodle in debug mode
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* `make guitest`: run a local dev build in the GUITest scene
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* `make test`: run the test suite
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* `make dist`: produce a zipped release tarball and zip file for your current
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environment and output into the `dist/` folder.
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* `make docker`: run all the Dockerfiles from the `docker/` folder to produce
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dist builds for Debian, Fedora and Ubuntu. You may also run these builds
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individually:
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* `make docker.ubuntu`
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* `make docker.debian`
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* `make docker.fedora`
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* `make clean`: clean all build artifacts
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## Build Tags
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### shareware
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> Files ending with `_free.go` are for the shareware release as opposed to
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> `_paid.go` for the full version.
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Builds the game in the free shareware release mode.
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Run `make build-free` to build the shareware binary.
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Shareware releases of the game have the following changes compared to the default
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(release) mode:
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* No access to the Doodad Editor scene in-game (soft toggle)
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### developer
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> Files ending with `_developer.go` are for the developer build as opposed to
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> `_release.go` for the public version.
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Developer builds support extra features over the standard release version:
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* Ability to write the JSON file format for Levels and Doodads.
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Run `make build-debug` to build a developer version of the program.
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## Linux
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Dependencies are Go, SDL2 and SDL2_ttf:
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```bash
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# Fedora
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sudo dnf -y install golang SDL2-devel SDL2_ttf-devel SDL2_mixer-devel
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# Ubuntu and Debian
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sudo apt -y install golang libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-devel
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```
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## Mac OS
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```bash
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brew install golang sdl2 sdl2_ttf pkg-config
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```
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## Windows Cross-Compile from Linux
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Install the Mingw C compiler:
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```bash
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# Fedora
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sudo dnf -y install mingw64-gcc # for 64-bit
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sudo dnf -y install mingw32-gcc # for 32-bit
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# Arch Linux
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pacman -S mingw-w64
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```
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Download the SDL2 Mingw development libraries [here](https://libsdl.org/download-2.0.php)
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and SDL2_TTF from [here](https://www.libsdl.org/projects/).
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Extract each and copy their library folder into the mingw path.
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```bash
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# e.g. /usr/x86_64-w64-mingw32 is usually the correct path, verify on e.g.
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# Fedora with `rpm -ql mingw64-filesystem`
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tar -xzvf SDL2_ttf-devel-2.0.15-mingw.tar.gz
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cd SDL_ttf-2.0.15
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sudo cp -r x86_64-w64-mingw32 /usr
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```
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Make and set permissions for Go to download the standard library for Windows:
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```bash
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mkdir /usr/lib/golang/pkg/windows_amd64
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chown your_username /usr/lib/golang/pkg/windows_amd64
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```
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And run `make mingw` to build the Windows binary.
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### Windows DLLs
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For the .exe to run it will need SDL2.dll and such.
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```
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# SDL2.dll and SDL2_ttf.dll
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cp /usr/x86_64-w64-mingw32/bin/SDL*.dll bin/
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```
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SDL2_ttf requires libfreetype, you can get its DLL here:
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https://github.com/ubawurinna/freetype-windows-binaries
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