Noah Petherbridge
6def8f7625
* Fix collision detection to allow actors to walk up slopes smoothly, without losing any horizontal velocity. * Fix scrolling a level canvas so that chunks near the right or bottom edge of the viewpoint were getting culled prematurely. * Centralize JavaScript exception catching logic to attach Go and JS stack traces where possible to be more useful for debugging. * Performance: flush all SDL2 textures from memory between scene transitions in the app. Also add a `flush-textures` dev console command to flush the textures at any time - they all should regenerate if still needed based on underlying go.Images which can be garbage collected. |
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.. | ||
giant_screenshot | ||
publishing | ||
actor_options.go | ||
actors.go | ||
chunk_map.go | ||
chunk_test.go | ||
chunk.go | ||
chunker_test.go | ||
chunker_zipfile.go | ||
chunker.go | ||
filesystem.go | ||
fmt_json.go | ||
fmt_maintenance.go | ||
fmt_readwrite.go | ||
inflate.go | ||
page_type.go | ||
palette_defaults.go | ||
palette.go | ||
screenshot.go | ||
swatch.go | ||
types.go |