doodle/pkg/uix
Noah Petherbridge f0101ba048 The Window Manager Update
* Take advantage of the new Window Manager feature of the UI toolkit.
* Move the MenuScene's "New Level" and "Play/Edit Level" windows into
  stand-alone functions in new pkg/windows/ package. The 'windows'
  package is isolated from the rest of Doodle and communicates using
  config variables and callback functions to avoid circular dependency.
* MenuScene calls the window constructors from the new package.
* Add an "Options" button to the Menu Bar in the Editor Scene, which
  opens the "New Level" window to allow changing the wallpaper or
  bounding type of the level currently being edited.
* Move the cheat codes into their own file, cheats.go
2020-04-06 23:21:17 -07:00
..
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go Fix getting stuck atop solid doodads 2020-04-04 21:21:11 -07:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
actor.go The Window Manager Update 2020-04-06 23:21:17 -07:00
canvas_actors.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_link_tool.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00