doodle/pkg/balance
Noah 653184b8f8 JavaScript Exception Catcher UI
* Add an exception catcher that pops open a UI window showing errors that
  occur in doodad scripts during gameplay.
* Shows a preview of the header of the error (character wrapped) with a
  Copy button to copy the full raw text to clipboard for inspection.
* Buttons to dismiss the modal once or stop any further errors from
  opening during this gameplay session (until next restart).
* Add developer shell commands to test the exception catcher:
  - 'throw <message>' to throw a custom message.
  - 'throw2' to stress test a "long" message.
  - 'throw3' to throw a realistic message copied from an actual error.
* Scripting engine: console.log() and friends will now insert the script
  VM's name in front of its messages (the filename + actor ID).
2022-09-24 21:58:01 -07:00
..
README.md Code Layout Refactor 2019-04-09 17:35:44 -07:00
boolprops.go Rename Go module 2022-09-24 15:17:25 -07:00
cheats.go Wait Modal 2022-09-24 18:39:02 -07:00
debug.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
feature_flags.go LoadUnloadChunk for Memory Optimization 2022-04-10 12:40:25 -07:00
flag_free.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
flag_paid.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
fonts.go Spit and polish 2022-03-05 22:44:54 -08:00
numbers.go Performance?: Don't unload chunks so eagerly 2022-05-07 17:16:03 -07:00
runtime.go Menu Bar Update 2020-06-04 21:55:54 -07:00
shell.go Spit and polish 2022-03-05 22:44:54 -08:00
theme.go JavaScript Exception Catcher UI 2022-09-24 21:58:01 -07:00
workarounds.go WASM Event Queue 2019-06-26 20:33:24 -07:00

README.md

balance

Constants and settings for the Doodle app.

Environment Variables

Some runtime settings can be configured in the environment. Here they are with their default values.

Most colors work with alpha channels; just provide an 8 hex character code, like #FF00FF99 for 153 ($99) on the alpha channel.

  • Application Windw Size (ints):
    • DOODLE_W=1024
    • DOODLE_H=768
  • Shell settings:
    • D_SHELL_BG=#001428C8: shell background color.
    • D_SHELL_FG=#0099FF: shell text color.
    • D_SHELL_PC=#FFFFFF: shell prompt color.
    • D_SHELL_LN=8: shell history line count (how tall the shell is in lines)
    • D_SHELL_FS=16: font size for both the shell and on-screen flashed messages.
  • Debug Colors and Hitboxes (default invisible=off):
    • DOODLE_DEBUG_ALL=false: turn on all debug colors and hitboxes to their default colors and settings.
    • DEBUG_CHUNK_COLOR=#FFFFFF: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.
    • DEBUG_CANVAS_BORDER: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.
    • DEBUG_CANVAS_LABEL=false: draw a label in the corner of every Canvas with details about the Canvas.
  • Tuning constants (may not be available in production builds):
    • D_SCROLL_SPEED=8: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.
    • D_DOODAD_SIZE=100: Default size when creating a new Doodad.

Development booleans for unit tests (set to any non-empty value):

  • T_WALLPAPER_PNG for pkg/wallpaper to output PNG images.