doodle/pkg/uix
Noah Petherbridge 6476a67faf Make Fire Deadly
* Touching "fire" pixels in a level will pop up the End Level alert box
  saying you've died by fire and can restart the level.
* Update level.WriteFile() to prune broken links between actors before
  save. So when a linked actor is deleted, the leftover link data is
  cleaned up.
* Slight optimization in Canvas.drawStrokes: if either end of the stroke
  is not within view of the screen, don't show the stroke.
2019-07-06 20:31:50 -07:00
..
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
actor_events.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
actor.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
canvas_actors.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
canvas_editable.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
canvas_link_tool.go Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
canvas_present.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
canvas_scrolling.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
canvas_strokes.go Make Fire Deadly 2019-07-06 20:31:50 -07:00
canvas_wallpaper.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
canvas.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00