Noah Petherbridge
6476a67faf
* Touching "fire" pixels in a level will pop up the End Level alert box saying you've died by fire and can restart the level. * Update level.WriteFile() to prune broken links between actors before save. So when a linked actor is deleted, the leftover link data is cleaned up. * Slight optimization in Canvas.drawStrokes: if either end of the stroke is not within view of the screen, don't show the stroke. |
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actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas.go |