doodle/pkg/uix
Noah 626fd53a84 Checkpoint Flag can Re-assign Player Character
Link a Doodad to a Checkpoint Flag (like you would a Start Flag) and
crossing the flag will replace the player with that doodad. Multiple
checkpoint flags like this can toggle you between characters.

* Azulians are now friendly to player characters who have the word
  "Azulian" in their title.
* Improve Bird as the playable character:
  * Dive animation if the player flies diagonally downwards
  * Animation loop while hovering in the air instead of pausing
* Checkpoint flags don't spam each other on PubSub so much which could
  sometimes lead to deadlocks!

SetPlayerCharacter added to the JavaScript API. The Checkpoint Flag
(not the region) can link to a doodad and replace the player character
with that linked doodad when you activate the checkpoint:

    Actors.SetPlayerCharacter(filename string): like "boy.doodad"

Add various panic catchers to make JavaScript safer and log issues
to console.
2022-01-18 21:24:36 -08:00
..
magic-form Refactor Level Publishing + MagicForm 2022-01-17 18:51:11 -08:00
actor.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_animation.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_collision.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
canvas_actors.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
canvas_scrolling.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
canvas_strokes.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom And Edit 2021-09-11 17:02:01 -07:00
crosshair.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
scripting.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00