doodle/pkg/uix
Noah Petherbridge 4de0126b19 Game Controller Support
Adds support for Xbox and Nintendo style game controllers. The gamepad
controls are documented on the README and in the game's Settings window.

The buttons are not customizable yet, except that the player can choose
between two button styles:

* X Style (default): "A" button is on the bottom and "B" on the right.
* N Style: swaps the A/B and the X/Y buttons to use a Nintendo-style
  layout instead of an Xbox-style.
2022-02-19 18:31:22 -08:00
..
magic-form Game Controller Support 2022-02-19 18:31:22 -08:00
actor_animation.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_collision.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
canvas_actors.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
canvas_scrolling.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
canvas_strokes.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom And Edit 2021-09-11 17:02:01 -07:00
canvas.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
crosshair.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
scripting.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00