doodle/pkg/uix
Noah Petherbridge 47cca8c7c6 Palette Editor and Doodad Dropper Windows
* Start the program window maximized with the `-w maximized` CLI option.
* Move the Doodad Palette off the right-side dock of the Editor Scene and
  into its own pop-up window: the DoodadDropper.
* Shrink the width of the Color Palette panel and show only the colors in
  the buttons. The name of the swatch is available in the mouse-over tooltip.
* Added an "Edit" button to the Color Palette. It opens a Palette Editor
  window where you can rename, change colors and attributes of existing colors
  OR insert new colors into your palette. (Deleting colors not yet supported).
* level.Chunker gets a Redraw method: invalidates all cached textures of all
  chunks forcing the level to redraw itself, possibly with an updated palette.
2020-07-09 19:38:37 -07:00
..
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go Fix getting stuck atop solid doodads 2020-04-04 21:21:11 -07:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
actor.go The Window Manager Update 2020-04-06 23:21:17 -07:00
canvas_actors.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
canvas_link_tool.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00