doodle/pkg
Noah Petherbridge 402b5efa7e Zipfiles for Attached Files Too
* The level.FileSystem type has updated to support ZIP files too.
* Legacy levels loaded from gz/json have their old FileSystem as a
  simple map[filename]data and this parses from JSON OK.
* On save to zip, the legacy loaded file data gets exported to ZIP.
* Going forward: newly added or deleted files during runtime are kept in
  the legacy file map until the next save when the filemap is again
  flushed out to ZIP.
* For regular read-access, the FileSystem reads from the ZIP file if the
  data is not in the hot map (legacy file or recently modified
  attachment).
* Bugfix: be sure to Inflate() the Level/Doodad after loading from
  zipfile - it used to be that directly after a save, trying to play the
  level failed because the Level.Actors struct was missing their IDs,
  and similarly recently written chunks would error out (become black
  voids) on levels/doodads so we Inflate() both after save/replacing
  their zip handle.
2022-04-30 12:50:00 -07:00
..
balance Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
branding Update Go dependencies 2022-04-09 16:01:56 -07:00
campaign Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
chatbot Easter Egg: RiveScript Chatbot 2022-01-08 19:21:08 -08:00
collision Fix climbing on the right bug + eager-render boolprop 2022-04-09 18:21:26 -07:00
doodads Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
drawtool Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
enum Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
filesystem Finalize basic functionality for Level Packs 2021-12-26 20:48:29 -08:00
gamepad Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
keybind Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
level Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
levelpack Savegame and High Scores 2022-01-02 16:28:43 -08:00
license Diverge Free vs. Paid Features 2021-06-16 22:35:01 -07:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
modal Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
native Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
pattern Loading Screen 2021-07-18 21:19:52 -07:00
physics Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
savegame Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
scripting Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
shmem Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
sound WIP Game Settings Window, WASM Fixes, Sound FX 2020-09-01 20:54:58 -07:00
sprites Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
uix Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
updater Send User-Agent of version/os/arch on update check 2022-01-16 18:33:27 -08:00
usercfg Game Controller Support 2022-02-19 18:31:22 -08:00
userdir Savegame and High Scores 2022-01-02 16:28:43 -08:00
wallpaper Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
windows Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
cheats.go Cheat: $ d.SetPlayerCharacter("anything.doodad") 2022-04-29 21:39:53 -07:00
commands.go Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
common_menubar.go Spit and polish 2022-01-02 22:36:32 -08:00
config.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
doodle.go Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
editor_ui_doodad.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
editor_ui_menubar.go Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
editor_ui_palette.go Condensed Palette, Bird AI Update 2021-10-12 20:49:48 -07:00
editor_ui_popups.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
editor_ui_toolbar.go Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
editor_ui.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
fps.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
guitest_scene.go The Window Manager Update 2020-04-06 23:21:17 -07:00
main_scene.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
menu_scene.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
play_inventory.go Async Giant Screenshot, Player Physics and UI Polish 2021-10-07 18:27:38 -07:00
play_scene_menubar.go v0.11.0 last minute tweaks 2022-02-21 13:09:51 -08:00
play_scene_touch.go Spit and polish 2022-01-02 22:36:32 -08:00
play_scene.go Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
scene.go Game Controller Support 2022-02-19 18:31:22 -08:00
shell.go Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00