Noah Petherbridge
3d8eedce35
* In the "New Level" dialog, a "Palette:" option shows a MenuButton drop-down with options: Default, Colored Pencil, and Blueprint. These control the set of colors the new level starts with.
382 lines
8.9 KiB
Go
382 lines
8.9 KiB
Go
package windows
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import (
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/modal"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// AddEditLevel is the "Create New Level & Edit Level Properties" window
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type AddEditLevel struct {
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Supervisor *ui.Supervisor
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Engine render.Engine
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// Editing settings for an existing level?
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EditLevel *level.Level
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// Callback functions.
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OnChangePageTypeAndWallpaper func(pageType level.PageType, wallpaper string)
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OnCreateNewLevel func(*level.Level)
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OnCancel func()
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}
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// NewAddEditLevel initializes the window.
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func NewAddEditLevel(config AddEditLevel) *ui.Window {
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// Default options.
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var (
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newPageType = level.Bounded.String()
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newWallpaper = "notebook.png"
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paletteName = level.DefaultPaletteNames[0]
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isNewLevel = config.EditLevel == nil
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title = "New Drawing"
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textCurrentPalette = "Keep current palette"
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)
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// Given a level to edit?
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if config.EditLevel != nil {
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newPageType = config.EditLevel.PageType.String()
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newWallpaper = config.EditLevel.Wallpaper
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paletteName = textCurrentPalette
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title = "Page Settings"
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}
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window := ui.NewWindow(title)
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: 400,
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Height: 240,
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Background: render.Grey,
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})
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{
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frame := ui.NewFrame("New Level Frame")
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window.Pack(frame, ui.Pack{
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Side: ui.N,
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Fill: true,
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Expand: true,
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})
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/******************
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* Frame for selecting Page Type
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******************/
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label1 := ui.NewLabel(ui.Label{
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Text: "Page Type",
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Font: balance.LabelFont,
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})
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frame.Pack(label1, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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typeFrame := ui.NewFrame("Page Type Options Frame")
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frame.Pack(typeFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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type typeObj struct {
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Name string
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Value level.PageType
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}
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var types = []typeObj{
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{"Unbounded", level.Unbounded},
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{"Bounded", level.Bounded},
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{"No Negative Space", level.NoNegativeSpace},
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// {"Bordered (TODO)", level.Bordered},
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}
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for _, t := range types {
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// TODO: Hide some options for the free version of the game.
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// - At launch only Bounded and Bordered will be available
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// in the shareware version.
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// - For now, only hide Bordered as it's not yet implemented.
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// --------
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// if balance.FreeVersion {
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// if t.Value == level.Bordered {
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// continue
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// }
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// }
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func(t typeObj) {
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radio := ui.NewRadioButton(t.Name,
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&newPageType,
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t.Value.String(),
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ui.NewLabel(ui.Label{
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Text: t.Name,
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Font: balance.MenuFont,
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}),
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)
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radio.Handle(ui.Click, func(ed ui.EventData) error {
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config.OnChangePageTypeAndWallpaper(t.Value, newWallpaper)
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return nil
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})
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config.Supervisor.Add(radio)
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typeFrame.Pack(radio, ui.Pack{
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Side: ui.W,
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PadX: 4,
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})
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}(t)
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}
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/******************
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* Frame for selecting Level Wallpaper
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******************/
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label2 := ui.NewLabel(ui.Label{
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Text: "Wallpaper",
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Font: balance.LabelFont,
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})
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frame.Pack(label2, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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})
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wpFrame := ui.NewFrame("Wallpaper Frame")
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frame.Pack(wpFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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})
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type wallpaperObj struct {
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Name string
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Value string
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}
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var wallpapers = []wallpaperObj{
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{"Notebook", "notebook.png"},
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{"Blueprint", "blueprint.png"},
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{"Legal Pad", "legal.png"},
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{"Pure White", "white.png"},
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// {"Placemat", "placemat.png"},
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}
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for _, t := range wallpapers {
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func(t wallpaperObj) {
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radio := ui.NewRadioButton(t.Name, &newWallpaper, t.Value, ui.NewLabel(ui.Label{
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Text: t.Name,
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Font: balance.MenuFont,
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}))
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radio.Handle(ui.Click, func(ed ui.EventData) error {
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if pageType, ok := level.PageTypeFromString(newPageType); ok {
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config.OnChangePageTypeAndWallpaper(pageType, t.Value)
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}
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return nil
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})
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config.Supervisor.Add(radio)
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wpFrame.Pack(radio, ui.Pack{
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Side: ui.W,
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PadX: 4,
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})
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// If a new level, the Blueprint button has a tooltip
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// hinting to pick the Blueprint palette to match.
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if config.EditLevel == nil && t.Name == "Blueprint" {
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ui.NewTooltip(radio, ui.Tooltip{
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Text: "Dark theme! Make sure to also\npick a Blueprint color palette!",
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Edge: ui.Top,
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})
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}
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}(t)
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}
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/******************
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* Frame for picking a default color palette.
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******************/
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// For new level or --experimental only.
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if config.EditLevel == nil || balance.Feature.ChangePalette {
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palFrame := ui.NewFrame("Palette Frame")
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frame.Pack(palFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 4,
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})
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label3 := ui.NewLabel(ui.Label{
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Text: "Palette: ",
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Font: balance.LabelFont,
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})
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palFrame.Pack(label3, ui.Pack{
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Side: ui.W,
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})
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palBtn := ui.NewMenuButton("Palette Button", ui.NewLabel(ui.Label{
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TextVariable: &paletteName,
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Font: balance.MenuFont,
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}))
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palFrame.Pack(palBtn, ui.Pack{
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Side: ui.W,
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// FillX: true,
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Expand: true,
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})
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if config.EditLevel != nil {
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palBtn.AddItem(paletteName, func() {
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paletteName = textCurrentPalette
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})
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palBtn.AddSeparator();
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}
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for _, palName := range level.DefaultPaletteNames {
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palName := palName
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// palette := level.DefaultPalettes[palName]
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palBtn.AddItem(palName, func() {
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paletteName = palName
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})
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}
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config.Supervisor.Add(palBtn)
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palBtn.Supervise(config.Supervisor)
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}
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/******************
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* Frame for giving the level a title.
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******************/
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if config.EditLevel != nil {
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label3 := ui.NewLabel(ui.Label{
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Text: "Metadata",
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Font: balance.LabelFont,
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})
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frame.Pack(label3, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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type metadataObj struct {
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Label string
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Binding *string
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Update func(string)
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}
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var metaRows = []metadataObj{
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{"Title:", &config.EditLevel.Title, func(v string) { config.EditLevel.Title = v }},
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{"Author:", &config.EditLevel.Author, func(v string) { config.EditLevel.Author = v }},
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}
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for _, mr := range metaRows {
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mr := mr
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mrFrame := ui.NewFrame("Metadata " + mr.Label + "Frame")
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frame.Pack(mrFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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})
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// The label.
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mrLabel := ui.NewLabel(ui.Label{
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Text: mr.Label,
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Font: balance.MenuFont,
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})
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mrLabel.Configure(ui.Config{
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Width: 75,
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})
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mrFrame.Pack(mrLabel, ui.Pack{
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Side: ui.W,
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})
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// The button.
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mrButton := ui.NewButton(mr.Label, ui.NewLabel(ui.Label{
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TextVariable: mr.Binding,
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Font: balance.MenuFont,
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}))
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mrButton.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("Enter a new "+mr.Label, func(answer string) {
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if answer != "" {
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mr.Update(answer)
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}
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})
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return nil
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})
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config.Supervisor.Add(mrButton)
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mrFrame.Pack(mrButton, ui.Pack{
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Side: ui.W,
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Expand: true,
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PadX: 2,
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})
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}
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}
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/******************
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* Confirm/cancel buttons.
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******************/
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bottomFrame := ui.NewFrame("Button Frame")
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frame.Pack(bottomFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 8,
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})
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var buttons = []struct {
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Label string
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F func(ui.EventData) error
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}{
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{"Continue", func(ed ui.EventData) error {
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shmem.Flash("Create new map with %s page type and %s wallpaper", newPageType, newWallpaper)
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pageType, ok := level.PageTypeFromString(newPageType)
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if !ok {
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shmem.Flash("Invalid Page Type '%s'", newPageType)
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return nil
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}
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lvl := level.New()
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lvl.Palette = level.DefaultPalettes[paletteName]
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lvl.Wallpaper = newWallpaper
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lvl.PageType = pageType
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config.OnCreateNewLevel(lvl)
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return nil
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}},
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{"Cancel", func(ed ui.EventData) error {
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config.OnCancel()
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return nil
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}},
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// OK button is for editing an existing level.
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{"OK", func(ed ui.EventData) error {
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// If we're editing a level, did we select a new palette?
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if paletteName != textCurrentPalette {
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modal.Confirm(
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"Are you sure you want to change the level palette?\n"+
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"Existing pixels drawn on your level may change, and\n"+
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"if the new palette is smaller, some pixels may be\n"+
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"lost from your level. OK to continue?",
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).WithTitle("Change Level Palette").Then(func() {
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config.OnCancel();
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})
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return nil
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}
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config.OnCancel()
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return nil
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}},
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}
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for _, t := range buttons {
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// If we're editing settings on an existing level, skip the Continue.
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if (isNewLevel && t.Label == "OK") || (!isNewLevel && t.Label != "OK") {
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continue
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}
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btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
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Text: t.Label,
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Font: balance.MenuFont,
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}))
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btn.Handle(ui.Click, t.F)
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config.Supervisor.Add(btn)
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bottomFrame.Pack(btn, ui.Pack{
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Side: ui.W,
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PadX: 4,
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PadY: 8,
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})
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}
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}
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window.Hide()
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return window
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}
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