doodle/pkg/level
Noah Petherbridge 3d3561b8e6 Blueprint Theme Palette
* Fix the EditorUI not showing the correct palette baked into the level
  and only showing the default. This was tricky because the palette UI
  can only be configured at setup time but not updated later.
* Add a new default palette for the Blueprint theme. Blueprint has a
  dark background, so the palette colors should be bright. This palette
  is chosen when you start a map with the blueprint wallpaper.
* Add a background Canvas to the MenuScene. In the "New Level" screen,
  the background canvas will update to show the wallpaper settings
  you've chosen as a preview of the level theme you're about to create.
2019-06-25 17:43:23 -07:00
..
actors.go Link Tool UX 2019-06-23 16:15:09 -07:00
base_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk_map.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
chunk_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
chunker_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
fmt_readwrite.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
swatch.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
types.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00