Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts.
43 lines
666 B
JavaScript
43 lines
666 B
JavaScript
function main() {
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// Switch has two frames:
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// 0: Off
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// 1: On
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var state = false;
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var collide = false;
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Message.Subscribe("power", function(powered) {
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state = powered;
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showState(state);
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});
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Events.OnCollide(function(e) {
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if (!e.Settled) {
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return;
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}
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if (collide === false) {
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Sound.Play("button-down.wav")
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state = !state;
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Message.Publish("power", state);
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showState(state);
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collide = true;
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}
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});
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Events.OnLeave(function(e) {
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collide = false;
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});
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}
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// showState shows the on/off frame based on the boolean powered state.
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function showState(state) {
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if (state) {
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Self.ShowLayer(1);
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} else {
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Self.ShowLayer(0);
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}
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}
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