Noah Petherbridge
1523deeb9c
* Implement the handler code for `return false` when actors are colliding with each other and wish to act like solid walls. * The locked doors will `return false` when they're closed and the colliding actor does not have the matching key. * Add arbitrary key/value storage to Actors. The colored keys will set an actor value "key:%TITLE%" on the one who touched the key before destroying itself. The colored doors check that key when touched to decide whether to open. * The trapdoor now only opens if you're touching it from the top (your overlap box Y value is 0), but if you touch it from below and the door is closed, it acts like a solid object.
11 lines
254 B
Go
11 lines
254 B
Go
package uix
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import "git.kirsle.net/apps/doodle/lib/render"
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// CollideEvent holds data sent to an actor's Collide handler.
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type CollideEvent struct {
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Actor *Actor
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Overlap render.Rect
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InHitbox bool // If the two elected hitboxes are overlapping
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}
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