Noah Petherbridge
35a89e5dbe
* In WASM build, user levels and doodads are written to localStorage using their userdir path as keys (".config/levels/test.level") * LoadFile() and WriteFile() for both Levels and Doodads interact with the localStorage for WASM build instead of filesystem for desktop. * userdir.ListLevels() and ListDoodads() for WASM scan the localStorage keys for file names. * userdir.ResolvePath() now works for WASM (previously was dummied out), checks for the file in localStorage. |
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.. | ||
dummy | ||
actor.go | ||
doodad.go | ||
drawing.go | ||
dummy.go | ||
fmt_readwrite.go | ||
json.go |