doodle/pkg/doodads
Noah Petherbridge 35a89e5dbe WASM: Store User Files in localStorage
* In WASM build, user levels and doodads are written to localStorage
  using their userdir path as keys (".config/levels/test.level")
* LoadFile() and WriteFile() for both Levels and Doodads interact with
  the localStorage for WASM build instead of filesystem for desktop.
* userdir.ListLevels() and ListDoodads() for WASM scan the localStorage
  keys for file names.
* userdir.ResolvePath() now works for WASM (previously was dummied out),
  checks for the file in localStorage.
2019-06-27 15:59:18 -07:00
..
dummy Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
actor.go Minor Tweaks 2019-06-08 17:02:28 -07:00
doodad.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
drawing.go Minor Tweaks 2019-06-08 17:02:28 -07:00
dummy.go Use Azulian doodad as player character instead of empty dummy 2019-05-01 18:30:30 -07:00
fmt_readwrite.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
json.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00