Noah Petherbridge
94d0da78e7
Water pixels finally do something other than turn your character blue! * When the player character is "wet" (touching water pixels, and so appearing in a blue mask), water physics apply: gravity is slower, your jump height is halved, but you get infinite jumps to swim higher in the water. * Holding the jump key under water will incur a short delay between jumps, so that you don't just fly straight up to the surface. Tap the jump button to move up quicker, you can spam it all you want. Azulians are also able to handle being under water: * They'll sink to the bottom and keep walking back and forth normally. * If you are above them and noticed, they'll jump (swim) up towards you, aware of the water and it jumps like you do. * The Blue Azulian has the poorest vertical aggro range so it isn't a very good swimmer. The White Azulian is very good at navigating water as it can pursue the player from the furthest distance of them all. Changes to the editor: * New brush pattern added: bubbles.png * It's the default pattern now for the "water" color of all of the built-in palettes instead of ink.png * A repeating pattern of bubbles carved out showing the level wallpaper. * The old "Bubbles (circles.png)" is renamed "Circles" * The last scroll position is saved with the Level file, so when you reload the level later it's scrolled at where you left it. |
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.. | ||
boolprops.go | ||
cheats.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
fonts.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.