Too restricted by the cheat codes to play as certain characters
on-demand? Use the JS shell in the developer console to set any doodad
you want:
$ d.SetPlayerCharacter("key-blue")
$ d.SetPlayerCharacter("anvil")
$ d.SetPlayerCharacter("box.doodad")
The .doodad suffix is optional.
Interesting behaviors when playing as odd doodads:
* Most non-mobile doodads don't collide with each other, so you can pass
through doors and not activate buttons if you play as a key or a
trapdoor. Non-mobile doodads also generally have antigravity so you
can fly freely around the map.
* Non-mobile doodads can not open Warp Doors or interact with the Exit
Flag. You'll have to change back to a creature such as "boy" or
"azu-blue" to win the level.
* If you are a key, the Thief can collect you! This removes your player
doodad from the level and soft locks the game. No worries, another
call to d.SetPlayerCharacter() will put you back on the map!
* If the doodad name isn't found, you'll play as the built-in fallback
doodad, which is just a red "X" shape. It has anti-gravity and does
not generally interact with any doodad (can not push buttons or
collect keys - but it can pass through doors and other obstacles. Can
not win the level goal flag, though!)