doodle/pkg
Noah 302506eda9 Cheat: $ d.SetPlayerCharacter("anything.doodad")
Too restricted by the cheat codes to play as certain characters
on-demand? Use the JS shell in the developer console to set any doodad
you want:

    $ d.SetPlayerCharacter("key-blue")
    $ d.SetPlayerCharacter("anvil")
    $ d.SetPlayerCharacter("box.doodad")

The .doodad suffix is optional.

Interesting behaviors when playing as odd doodads:

* Most non-mobile doodads don't collide with each other, so you can pass
  through doors and not activate buttons if you play as a key or a
  trapdoor. Non-mobile doodads also generally have antigravity so you
  can fly freely around the map.
* Non-mobile doodads can not open Warp Doors or interact with the Exit
  Flag. You'll have to change back to a creature such as "boy" or
  "azu-blue" to win the level.
* If you are a key, the Thief can collect you! This removes your player
  doodad from the level and soft locks the game. No worries, another
  call to d.SetPlayerCharacter() will put you back on the map!
* If the doodad name isn't found, you'll play as the built-in fallback
  doodad, which is just a red "X" shape. It has anti-gravity and does
  not generally interact with any doodad (can not push buttons or
  collect keys - but it can pass through doors and other obstacles. Can
  not win the level goal flag, though!)
2022-04-29 21:39:53 -07:00
..
balance Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
branding Update Go dependencies 2022-04-09 16:01:56 -07:00
campaign Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
chatbot Easter Egg: RiveScript Chatbot 2022-01-08 19:21:08 -08:00
collision Fix climbing on the right bug + eager-render boolprop 2022-04-09 18:21:26 -07:00
doodads Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
drawtool Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
enum Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
filesystem Finalize basic functionality for Level Packs 2021-12-26 20:48:29 -08:00
gamepad Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
keybind Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
level Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
levelpack Savegame and High Scores 2022-01-02 16:28:43 -08:00
license Diverge Free vs. Paid Features 2021-06-16 22:35:01 -07:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
modal Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
native Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
pattern Loading Screen 2021-07-18 21:19:52 -07:00
physics Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
savegame Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
scripting LoadUnloadChunk for Memory Optimization 2022-04-10 12:40:25 -07:00
shmem Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
sound WIP Game Settings Window, WASM Fixes, Sound FX 2020-09-01 20:54:58 -07:00
sprites Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
uix Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
updater Send User-Agent of version/os/arch on update check 2022-01-16 18:33:27 -08:00
usercfg Game Controller Support 2022-02-19 18:31:22 -08:00
userdir Savegame and High Scores 2022-01-02 16:28:43 -08:00
wallpaper Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
windows Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
cheats.go Cheat: $ d.SetPlayerCharacter("anything.doodad") 2022-04-29 21:39:53 -07:00
commands.go Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
common_menubar.go Spit and polish 2022-01-02 22:36:32 -08:00
config.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
doodle.go Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
editor_scene.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
editor_ui_doodad.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
editor_ui_menubar.go Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
editor_ui_palette.go Condensed Palette, Bird AI Update 2021-10-12 20:49:48 -07:00
editor_ui_popups.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
editor_ui_toolbar.go Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
fps.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
guitest_scene.go The Window Manager Update 2020-04-06 23:21:17 -07:00
main_scene.go Prepare v0.12.1 for release 2022-04-16 17:50:40 -07:00
menu_scene.go Optimize memory by freeing up SDL2 textures 2022-04-09 14:41:24 -07:00
play_inventory.go Async Giant Screenshot, Player Physics and UI Polish 2021-10-07 18:27:38 -07:00
play_scene.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
play_scene_menubar.go v0.11.0 last minute tweaks 2022-02-21 13:09:51 -08:00
play_scene_touch.go Spit and polish 2022-01-02 22:36:32 -08:00
scene.go Game Controller Support 2022-02-19 18:31:22 -08:00
shell.go Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00