doodle/pkg/uix
Noah 190d4be1b6 Layer Selection Window for Doodad Editor
* When editing a doodad in the Editor Mode, the toolbar has a "Lyr."
  button that opens the Layers window.
* The Layers window allows switching the active doodad layer that you
  are drawing on, as well as create and rename layers.
* With this feature, Doodads may be fully drawn in-game, including
  adding alternate named layers for animations and multiple-state
  doodads.
* Update the Pager component to have a configurable MaxPageButtons.
  Controls that have more pages than this limit will stop having buttons
  drawn after the limit. The "Forward" and "Next" buttons can still
  navigate into the extra pages.
* Refactored and centralized the various popup windows in Editor Mode
  into editor_ui_popups.go; the SetupPopups() and various methods such
  as ShowPaletteWindow() and ShowDoodadDropper() make management of
  popups simple for the editor_ui!
* The Menu Bar in Editor Mode now has context-specific tools in the
  Tools menu: the Doodad Dropper for levels and Layers for doodads.
* Bugfix the Palette Editor window to work equally between Levels and
  Doodads, by only having it care about the Palette and not the Level
  that owns it.
2020-11-16 23:23:21 -08:00
..
actor.go The Window Manager Update 2020-04-06 23:21:17 -07:00
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go Fix getting stuck atop solid doodads 2020-04-04 21:21:11 -07:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
canvas.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
canvas_actors.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Global UI Popup Modals 2020-11-15 18:02:35 -08:00
canvas_link_tool.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00