Noah Petherbridge
1f83300cec
In the Level Editor, the "Level->New viewport" menu opens a window with its own view into your level. You can open as many viewports as you want. * Mouse over a viewport and the arrow keys scroll that canvas instead of the main editor canvas! * You can draw inside the viewports! A selectbox to choose the tool to draw with. No palette or thickness support yet! * The actors are installed as-is when the viewport is created and it doesn't show any changes to actors after. Make a new viewport for a refreshed view. * Strokes committed inside the viewport show up in the main editor (and in other viewports), and vice versa. The viewports accurately track changes to the level's colors, just not the actors. * Fun feature to load a DIFFERENT level inside of the viewport! Editing that level doesn't save changes or anything. |
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about.go | ||
add_edit_level.go | ||
doodad_dropper.go | ||
doodad_properties.go | ||
filesystem_window.go | ||
layers_window.go | ||
license_key.go | ||
open_level_editor.go | ||
palette_editor.go | ||
pip_canvas.go | ||
publish_level.go | ||
settings.go |