doodle/pkg/uix
Noah Petherbridge 1cc6eee5c8 Refactor Level Publishing + MagicForm
* magicform is a helper package that may eventually be part of the go/ui
  library, for easily creating structured form layouts.
* The Level Publisher UI is the first to utilize magicform.

Refactor how level publishing works:

* Level data now stores SaveDoodads and SaveBuiltins (bools) and when
  the level editor saves the file, it will attach custom and/or builtin
  doodads just before save.
* Move the menu item from the File menu to Level->Publish
* The Publisher UI just shows the checkboxes to toggle the level
  settings and a convenient Save button along with descriptive text.
* Free versions get the "Register" window popping up if they click the
  Save Now button from within the publisher window.

Note: free versions can still toggle the booleans on/off but their game
will not attach any new doodads on save.

* Free games which open a level w/ embedded doodads will get a pop-up
  warning that the doodads aren't available.
* If they DON'T turn off the SaveDoodads option, they can still edit and
  save the level and keep the existing doodads attached.
* If they UNCHECK the option and save, all attached doodads are removed
  from the level.
2022-01-17 18:51:11 -08:00
..
magic-form Refactor Level Publishing + MagicForm 2022-01-17 18:51:11 -08:00
actor_animation.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_collision.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
canvas_actors.go Sort level actors deterministically by their (time sensitive) ID 2022-01-16 20:20:48 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
canvas_scrolling.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
canvas_strokes.go Bugfix: Undo/Redo works for the Doodad Editor 2021-10-11 16:10:04 -07:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom And Edit 2021-09-11 17:02:01 -07:00
canvas.go Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
crosshair.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
scripting.go Adjust Gravity and Prevent Moonwalking 2021-10-07 18:49:09 -07:00