doodle/docs
Noah Petherbridge d28745f89e Mobile Enemy Doodad Test
* Add a Red Azulian as a test for mobile enemies.
  * Its A.I. has it walk back and forth, changing directions when it
    comes up against an obstacle for a few moments.
  * It plays walking animations and can trigger collision events with
    other Doodads, such as the Electric Door and Trapdoor.
* Move Gravity responsibility to the doodad scripts themselves.
  * Call `Self.SetGravity(true)` to opt the Doodad in to gravity.
  * The canvas.Loop() adds gravity to any doodad that has it enabled.
2019-05-06 16:30:45 -07:00
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public Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
Doodad Scripts.md Wallpapers and Bounded Levels 2018-10-27 22:35:06 -07:00
Grid Data Structure.md Check in updated docs before break 2018-08-22 10:01:02 -07:00
Release Modes.md Shareware Build Flags 2019-04-19 17:23:37 -07:00
Shell.md Improvements to the Debug Overlay Feature 2019-04-09 18:28:08 -07:00
UI Ideas.md Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00