Noah Petherbridge
1523deeb9c
* Implement the handler code for `return false` when actors are colliding with each other and wish to act like solid walls. * The locked doors will `return false` when they're closed and the colliding actor does not have the matching key. * Add arbitrary key/value storage to Actors. The colored keys will set an actor value "key:%TITLE%" on the one who touched the key before destroying itself. The colored doors check that key when touched to decide whether to open. * The trapdoor now only opens if you're touching it from the top (your overlap box Y value is 0), but if you touch it from below and the door is closed, it acts like a solid object. |
||
---|---|---|
.. | ||
azulian-red.js | ||
azulian.js | ||
blu-back.png | ||
blu-front.png | ||
blu-wl1.png | ||
blu-wl2.png | ||
blu-wl3.png | ||
blu-wl4.png | ||
blu-wr1.png | ||
blu-wr2.png | ||
blu-wr3.png | ||
blu-wr4.png | ||
red-back.png | ||
red-front.png | ||
red-wl1.png | ||
red-wl2.png | ||
red-wl3.png | ||
red-wl4.png | ||
red-wr1.png | ||
red-wr2.png | ||
red-wr3.png | ||
red-wr4.png |