doodle/dev-assets/doodads
Noah Petherbridge 0e3a30e633 Fix Actor Collision Checks Again
* Recent collision update caused a regression where the player would get
  "stuck" while standing on top of a solid doodad, unable to walk left
  or right.
* When deciding if the actor is on top of a doodad, use the doodad's
  Hitbox (if available) instead of the bounding box. This fixes the
  upside-down trapdoor acting solid when landed on from the top, since
  its Hitbox Y coordinate is not the same as the top of its sprite.
* Cheats: when using the noclip cheat in Play Mode, you can hold down
  the Shift key while moving to only move one pixel at a time.
2020-01-02 22:05:49 -08:00
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azulian Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
buttons Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
crumbly-floor Fix Actor Collision Checks Again 2020-01-02 22:05:49 -08:00
doors Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
objects Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
on-off Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
switches Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
build.sh Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00