Noah Petherbridge
0e3a30e633
* Recent collision update caused a regression where the player would get "stuck" while standing on top of a solid doodad, unable to walk left or right. * When deciding if the actor is on top of a doodad, use the doodad's Hitbox (if available) instead of the bounding box. This fixes the upside-down trapdoor acting solid when landed on from the top, since its Hitbox Y coordinate is not the same as the top of its sprite. * Cheats: when using the noclip cheat in Play Mode, you can hold down the Shift key while moving to only move one pixel at a time. |
||
---|---|---|
.. | ||
azulian | ||
buttons | ||
crumbly-floor | ||
doors | ||
objects | ||
on-off | ||
switches | ||
test | ||
trapdoors | ||
build.sh | ||
mischievous.js | ||
palette.json |