32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# Changes
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## v0.0.10-alpha
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New features:
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* Added the **Eraser Tool** and support for **brush sizes**. Now you can clean
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up your mistakes and draw shapes with thicker lines!
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* Added the **Ellipse Tool** for drawing elliptical shapes.
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* Added a third example to the game's built-in levels.
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Bug fixes:
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* The Undo command now restores the original color of a pixel instead of just
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deleting it. Only works for thin lines so far.
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* Improved collision detection algorithm to prevent players from clipping
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through a solid doodad, regardless of speed. This change is invisible this
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build, but opens the door to improvements in the 2D platforming physics and
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making the player character move and fall faster.
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* Fix mobile non-player doodads from sometimes being able to clip through a
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solid doodad. For example, a Red Azulian could sometimes walk through a locked
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door without interacting with it.
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* Sometimes hitting Undo would leave a broken "chunk" in your level, if the
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Undo operation deleted all pixels in that chunk. The broken chunk would show
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as a solid black square (non-solid) in the level. This has been fixed: empty
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chunks are now culled when the last pixel is deleted and existing level files
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will be repaired on next save.
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## v0.0.9-alpha
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First alpha release.
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