doodle/pkg/level
Noah 35a89e5dbe WASM: Store User Files in localStorage
* In WASM build, user levels and doodads are written to localStorage
  using their userdir path as keys (".config/levels/test.level")
* LoadFile() and WriteFile() for both Levels and Doodads interact with
  the localStorage for WASM build instead of filesystem for desktop.
* userdir.ListLevels() and ListDoodads() for WASM scan the localStorage
  keys for file names.
* userdir.ResolvePath() now works for WASM (previously was dummied out),
  checks for the file in localStorage.
2019-06-27 15:59:18 -07:00
..
actors.go Link Tool UX 2019-06-23 16:15:09 -07:00
base_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk.go Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
chunk_map.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
chunk_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
chunker_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
fmt_readwrite.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
swatch.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
types.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00