..
giant_screenshot
Giant Screenshot Feature
2021-10-03 17:21:17 -07:00
publishing
Embeddable Doodads In Levels
2021-06-13 14:59:03 -07:00
actors.go
Link Start Flags to Change Characters
2021-08-11 20:40:31 -07:00
chunk_map.go
Cut lib/render into its own package, change all imports
2019-12-22 18:21:58 -08:00
chunk_test.go
Doodads: Crumbly Floor, Start Flag & State Blocks
2019-12-30 18:13:28 -08:00
chunk.go
Link Start Flags to Change Characters
2021-08-11 20:40:31 -07:00
chunker_test.go
Change types int32 -> int per upstream render and ui library
2019-12-27 19:16:34 -08:00
chunker.go
Giant Screenshot Feature
2021-10-03 17:21:17 -07:00
filesystem.go
Manage Embedded Files In Levels
2021-06-13 16:03:32 -07:00
fmt_binary.go
Actor Zoom + Experimental Settings GUI
2021-09-11 21:18:22 -07:00
fmt_json.go
Actor Zoom + Experimental Settings GUI
2021-09-11 21:18:22 -07:00
fmt_maintenance.go
Auto-prune Empty Chunks in Level Files
2019-07-16 22:10:18 -07:00
fmt_readwrite.go
Go 1.16 embed instead of go-bindata
2021-07-13 18:04:25 -07:00
inflate.go
Actor Zoom + Experimental Settings GUI
2021-09-11 21:18:22 -07:00
page_type.go
Add MenuScene with New Level UI
2019-06-25 15:01:37 -07:00
palette_defaults.go
Checkpoint Flag & Retry from Checkpoint
2021-08-15 20:17:53 -07:00
palette.go
Actor Zoom + Experimental Settings GUI
2021-09-11 21:18:22 -07:00
swatch.go
Brush Pattern Textures
2021-06-09 22:36:32 -07:00
types.go
Change types int32 -> int per upstream render and ui library
2019-12-27 19:16:34 -08:00