doodle/pkg
Noah Petherbridge 08e65c32b5 Overhaul the Platformer Physics System
* Player character now experiences acceleration and friction when
  walking around the map!
* Actor position and movement had to be converted from int's
  (render.Point) to float64's to support fine-grained acceleration
  steps.
* Added "physics" package and physics.Vector to be a float64 counterpart
  for render.Point. Vector is used for uix.Actor.Position() for the sake
  of movement math. Vector is flattened back to a render.Point for
  collision purposes, since the levels and hitboxes are pixel-bound.
* Refactor the uix.Actor to no longer extend the doodads.Drawing (so it
  can have a Position that's a Vector instead of a Point). This broke
  some code that expected `.Doodad` to directly reference the
  Drawing.Doodad: now you had to refer to it as `a.Drawing.Doodad` which
  was ugly. Added convenience method .Doodad() for a shortcut.
* Moved functions like GetBoundingRect() from doodads package to
  collision, where it uses its own slimmer Actor interface for just the
  relevant methods it needs.
2020-04-04 21:00:32 -07:00
..
balance Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
branding Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
collision Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
doodads Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
drawtool Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Make Fire Deadly 2019-07-06 20:31:50 -07:00
level Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
native Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
physics Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
scripting Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
shmem Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
sprites Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
uix Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
updater Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
editor_ui_doodad.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui_palette.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui_toolbar.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
fps.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
guitest_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
main_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
menu_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
play_inventory.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
play_scene.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
shell.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00