doodle/pkg/uix
Noah Petherbridge 0518df226c New Doodad: Anvil
* The Anvil doodad is affected by gravity and becomes dangerous when
  falling. If it lands on the player character, you die! If it lands on
  any other mobile doodad, it destroys it! It can land on solid doodads
  such as the Electric Trapdoor and the Crumbly Floor. It will activate
  a Crumbly Floor if it lands on one, and can activate buttons and
  switches that it passes.
* JavaScript API: FailLevel(message) can be called from a doodad to kill
  the player character. The Anvil does this if it collides with the
  player while it's been falling.
2021-08-08 21:57:41 -07:00
..
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go New Doodad: Anvil 2021-08-08 21:57:41 -07:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Doodads: Small Key Door + Bigger Crumbly Floor 2021-01-03 17:06:33 -08:00
canvas_actors.go Updater: Better SemVer version checks for updates 2021-07-11 14:09:18 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
canvas_scrolling.go Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
canvas_strokes.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom In/Out Feature: WorldIndexAt Fixed 2021-07-13 18:04:25 -07:00
canvas.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
scripting.go Doodads: Electric Trapdoor and Resettable Box 2021-08-08 20:10:42 -07:00