Actor collision detection with offset hitboxes #96
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Reference: SketchyMaze/doodle#96
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This branch attempts to fix actor collision hitboxes when their hitbox is "offset" away from the 0,0 top left coordinate.
Most of the built-in doodads have hitboxes anchored at 0,0 but some (like the Snake and Crusher) are offset - if playing as them, collision bugs may cause clipping through floors or not activating buttons correctly.
Some issues remaining:
373028a166
Play as Boy:
Play as Mario (0,32,32,32):
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