Commit Graph

6 Commits

Author SHA1 Message Date
602273aa16 Add ui.Supervisor for Widget Event Handling
The Buttons can now be managed by a ui.Supervisor and be notified when
the mouse enters or leaves their bounding box and handle click events.

Current event handlers supported:
* MouseOver
* MouseOut
* MouseDown
* MouseUp
* Click

Each of those events are only fired when the state of the event has
changed, i.e. the first time the mouse enters the widget MouseOver is
called and then when the mouse leaves later, MouseOut is called.

A completed click event (mouse was released while pressed and hovering
the button) triggers both MouseOut and Click, so the button can pop
itself out and also run the click handler.
2018-07-25 20:25:02 -07:00
94c1df050b Add initial User Interface Toolkit
With Labels and Buttons so far.

* Labels are pretty much complete, they wrap a render.Text and have a
  Compute() method that returns their Width and Height when rendered
  onto an SDL Surface.
* Buttons wrap a Label widget and Compute() its size and takes that into
  consideration when rendering itself. Buttons render themselves from
  scratch in a "Windows 95" themed way, with configurable colors, border
  widths and outline.
2018-07-25 09:03:49 -07:00
d560670b7b Better Collision Detection (Bouncy Jumps Up Hills)
* Add a debug view that draws the player bounding boxes.
* Improve the collision detection to add support for:
  * Doodads being "Grounded" so gravity need not apply.
  * Walking up hills, albeit a bit "bouncily"
  * Harder to clip out of bounds
2018-07-24 20:57:22 -07:00
e13dd62309 Clean up old SDL refs in render package 2018-07-21 20:57:41 -07:00
9356502a50 Implement Developer Console with Initial Commands
Implements the dev console in-game with various commands to start out
with.

Press the Enter key to show or hide the console. Commands supported:

new
    Start a new map in Edit Mode.

save [filename.json]
    Save the current map to disk. Filename is required unless you
    have saved recently.

edit filename.json
    Open a map from disk in Edit Mode.

play filename.json
    Play a map from disk in Play Mode.
2018-07-21 20:43:01 -07:00
30be42c343 Abstract away all SDL logic into isolated package 2018-07-21 17:12:22 -07:00