Fix bootstrap.py script

master
Noah 2024-04-18 23:07:25 -07:00
parent 9e90ea4c6c
commit f2a20808ea
2 changed files with 12 additions and 0 deletions

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@ -42,6 +42,17 @@ Some minor changes:
* When JavaScript exceptions are caught in doodad scripts, the error message * When JavaScript exceptions are caught in doodad scripts, the error message
will now include the Go and JavaScript stack traces to help with debugging. will now include the Go and JavaScript stack traces to help with debugging.
* The game window maximizes on startup to fill the screen. * The game window maximizes on startup to fill the screen.
* Fixed a few places where the old "Load Level" menu was being called instead
of the fancy new one with the listbox.
Some code cleanup and architecture changes:
* Create a clean build process for FOSS versions of the game, which won't
include any license registration code or proprietary features reserved for
first-party releases of the game.
* Dust off the WebAssembly build of the game: thanks to browser innovations
performance is very good! But many UI elements fail to draw properly and it
is not very usable yet.
## v0.13.2 (Dec 2 2023) ## v0.13.2 (Dec 2 2023)

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@ -118,6 +118,7 @@ def patch_gomod():
"\n\nreplace git.kirsle.net/go/render => {root}/deps/render\n" "\n\nreplace git.kirsle.net/go/render => {root}/deps/render\n"
"replace git.kirsle.net/go/ui => {root}/deps/ui\n" "replace git.kirsle.net/go/ui => {root}/deps/ui\n"
"replace git.kirsle.net/go/audio => {root}/deps/audio\n" "replace git.kirsle.net/go/audio => {root}/deps/audio\n"
"replace git.kirsle.net/SketchyMaze/dpp => {root}/deps/dpp\n"
.format(root=ROOT) .format(root=ROOT)
) )