Fix bootstrap.py script
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11
Changes.md
11
Changes.md
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@ -42,6 +42,17 @@ Some minor changes:
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* When JavaScript exceptions are caught in doodad scripts, the error message
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* When JavaScript exceptions are caught in doodad scripts, the error message
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will now include the Go and JavaScript stack traces to help with debugging.
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will now include the Go and JavaScript stack traces to help with debugging.
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* The game window maximizes on startup to fill the screen.
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* The game window maximizes on startup to fill the screen.
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* Fixed a few places where the old "Load Level" menu was being called instead
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of the fancy new one with the listbox.
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Some code cleanup and architecture changes:
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* Create a clean build process for FOSS versions of the game, which won't
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include any license registration code or proprietary features reserved for
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first-party releases of the game.
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* Dust off the WebAssembly build of the game: thanks to browser innovations
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performance is very good! But many UI elements fail to draw properly and it
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is not very usable yet.
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## v0.13.2 (Dec 2 2023)
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## v0.13.2 (Dec 2 2023)
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@ -118,6 +118,7 @@ def patch_gomod():
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"\n\nreplace git.kirsle.net/go/render => {root}/deps/render\n"
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"\n\nreplace git.kirsle.net/go/render => {root}/deps/render\n"
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"replace git.kirsle.net/go/ui => {root}/deps/ui\n"
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"replace git.kirsle.net/go/ui => {root}/deps/ui\n"
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"replace git.kirsle.net/go/audio => {root}/deps/audio\n"
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"replace git.kirsle.net/go/audio => {root}/deps/audio\n"
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"replace git.kirsle.net/SketchyMaze/dpp => {root}/deps/dpp\n"
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.format(root=ROOT)
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.format(root=ROOT)
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)
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)
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