Prepare v0.6.0 for release
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Changes.md
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Changes.md
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# Changes
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## v0.6.0-alpha (June 6 2021)
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This release brings less jank and some new features.
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The new features:
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* **Choice of Default Palette for New Levels:** when creating a new level, a
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"Palette:" option appears which allows you to set the default colors to start
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your level with. The options include:
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* Default: the classic default 4 colors (black, grey, red, blue).
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* Colored Pencil: a set with more earthy tones for outdoorsy levels
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(grass, dirt, stone, fire, water)
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* Blueprint: the classic Blueprint wallpaper theme, a bright version of Default
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for dark level backgrounds.
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* **Custom Wallpapers:** unhappy with the default, paper-themed level background
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images? You can now use your own! They attach to your level data for easy
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transport when sharing your level with others.
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* **More Wallpapers:** a couple of new default wallpapers are added: Graph paper
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and Dotted paper. They are both on light white paper and offer a light
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alternative to Blueprint.
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Some bugs fixed:
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* **Collision fixes:** you should be able to walk up gentle slopes to the left
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without jumping, as easily as you could to the right.
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* **Debugging:** the F4 key to show collision hitboxes around all doodads in
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Play Mode now functions again, and draws boxes around _all_ doodads, not just the
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player character.
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* **Hitboxes are tighter:** a doodad's declared hitbox size (from their JavaScript)
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is used when a doodad collides against level geometry or other doodads. Meaning:
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Boy, who has a narrow body but a square sprite size, now collides closer with
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objects on his right side.
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* **Physics are tweaked:** Boy now moves and accelerates slightly faster.
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## v0.5.0-alpha (Mar 31 2021)
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Project: Doodle is renamed to Sketchy Maze in this release.
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