diff --git a/Changes.md b/Changes.md index 6a2bc9e..096c401 100644 --- a/Changes.md +++ b/Changes.md @@ -1,5 +1,39 @@ # Changes +## v0.6.0-alpha (June 6 2021) + +This release brings less jank and some new features. + +The new features: + +* **Choice of Default Palette for New Levels:** when creating a new level, a + "Palette:" option appears which allows you to set the default colors to start + your level with. The options include: + * Default: the classic default 4 colors (black, grey, red, blue). + * Colored Pencil: a set with more earthy tones for outdoorsy levels + (grass, dirt, stone, fire, water) + * Blueprint: the classic Blueprint wallpaper theme, a bright version of Default + for dark level backgrounds. +* **Custom Wallpapers:** unhappy with the default, paper-themed level background + images? You can now use your own! They attach to your level data for easy + transport when sharing your level with others. +* **More Wallpapers:** a couple of new default wallpapers are added: Graph paper + and Dotted paper. They are both on light white paper and offer a light + alternative to Blueprint. + +Some bugs fixed: + +* **Collision fixes:** you should be able to walk up gentle slopes to the left + without jumping, as easily as you could to the right. +* **Debugging:** the F4 key to show collision hitboxes around all doodads in + Play Mode now functions again, and draws boxes around _all_ doodads, not just the + player character. +* **Hitboxes are tighter:** a doodad's declared hitbox size (from their JavaScript) + is used when a doodad collides against level geometry or other doodads. Meaning: + Boy, who has a narrow body but a square sprite size, now collides closer with + objects on his right side. +* **Physics are tweaked:** Boy now moves and accelerates slightly faster. + ## v0.5.0-alpha (Mar 31 2021) Project: Doodle is renamed to Sketchy Maze in this release.