From 6cd5f17e9bd61ba6ca27e769b7bd811f8d5c8993 Mon Sep 17 00:00:00 2001 From: Noah Petherbridge Date: Thu, 19 Nov 2020 20:51:02 -0800 Subject: [PATCH] Prepare v0.4.0 for release --- Building.md | 37 ++++++++++++++++++++++++++++++++----- go.mod | 4 ---- pkg/branding/branding.go | 2 +- pkg/uix/canvas_wallpaper.go | 5 ----- 4 files changed, 33 insertions(+), 15 deletions(-) diff --git a/Building.md b/Building.md index 0369737..6180462 100644 --- a/Building.md +++ b/Building.md @@ -11,19 +11,46 @@ You'll need the following git repositories: * git.kirsle.net/apps/doodle - the game engine. * git.kirsle.net/apps/doodle-masters - where built-in level files are kept. * git.kirsle.net/apps/doodle-vendor - vendored libraries for Windows (SDL2.dll etc.) +* git.kirsle.net/apps/doodle-rtp - runtime package (sounds and music mostly) + +The [doodle-docker](https://git.kirsle.net/apps/doodle-docker) repo will +be more up-to-date than the instructions below. ```bash +# Clone all the repos down to your project folder +git clone git@git.kirsle.net:apps/doodle-rtp rtp +git clone git@git.kirsle.net:apps/doodle-vendor vendor +git clone git@git.kirsle.net:apps/doodle-masters masters +git clone git@git.kirsle.net:apps/doodle doodle + +# Enter doodle/ project +cd doodle/ + # Copy fonts and levels in -$ cp /git/doodle-masters/levels assets/levels -$ cp /git/doodle-vendor/fonts assets/fonts +cp ../masters/levels assets/levels +cp ../vendor/fonts assets/fonts +mkdir rtp && cp -r ../rtp/* rtp/ # Ensure you have bindata CLI command. NOTE: below repo is # my fork of go-bindata, can find it elsewhere instead. -$ go get -u git.kirsle.net/go/bindata/... +go get -u git.kirsle.net/go/bindata/... # From the doodle repo -$ make bindata-dev # TODO: populates the bindata .go modules. -$ go get ./... # install dependencies etc. +make bindata-dev # TODO: populates the bindata .go modules. +go get ./... # install dependencies etc. + +# The app should build now. Build and install the doodad tool. +go install git.kirsle.net/apps/doodle/cmd/doodad +doodad --version +# "doodad version 0.3.0-alpha build ..." + +# Build and release the game into the dist/ folder. +# This will: generate builtin doodads, bundle them with bindata, +# and create a tarball in the dist/ folder. +make dist + +# Build a cross-compiled Windows target from Linux. +make mingw ``` The `make setup` command tries to do the above. diff --git a/go.mod b/go.mod index 814796f..96cf3ab 100644 --- a/go.mod +++ b/go.mod @@ -2,10 +2,6 @@ module git.kirsle.net/apps/doodle go 1.15 -replace git.kirsle.net/go/render => /home/kirsle/SketchyMaze/render - -replace git.kirsle.net/go/ui => /home/kirsle/SketchyMaze/ui - require ( 4d63.com/gochecknoglobals v0.0.0-20201008074935-acfc0b28355a // indirect 4d63.com/gochecknoinits v0.0.0-20200108094044-eb73b47b9fc4 // indirect diff --git a/pkg/branding/branding.go b/pkg/branding/branding.go index c8eff63..a1c736e 100644 --- a/pkg/branding/branding.go +++ b/pkg/branding/branding.go @@ -4,7 +4,7 @@ package branding const ( AppName = "Project: Doodle" Summary = "A drawing-based maze game" - Version = "0.3.0-alpha" + Version = "0.4.0-alpha" Website = "https://www.kirsle.net/tagged/Doodle" Copyright = "2020 Noah Petherbridge" diff --git a/pkg/uix/canvas_wallpaper.go b/pkg/uix/canvas_wallpaper.go index 0e2f092..561797d 100644 --- a/pkg/uix/canvas_wallpaper.go +++ b/pkg/uix/canvas_wallpaper.go @@ -2,7 +2,6 @@ package uix import ( "git.kirsle.net/apps/doodle/pkg/level" - "git.kirsle.net/apps/doodle/pkg/log" "git.kirsle.net/apps/doodle/pkg/wallpaper" "git.kirsle.net/go/render" ) @@ -197,11 +196,7 @@ func (w *Canvas) PresentWallpaper(e render.Engine, p render.Point) error { } // Trim the edges of the destination box, like in canvas.go#Present - odst := dst render.TrimBox(&src, &dst, p, S, w.BoxThickness(1)) - if dst.W == 0 { - log.Error("TrimBoxed! %s => %s", odst, dst) - } e.Copy(wp.repeat, src, dst) }