Editor: Doodad Properties Window
The Doodad Properties window brings many features that used to be available only in the `doodad` CLI tool into the Doodad Editor. * In the Doodad Editor there is a new menubar item: "Doodad" which corresponds to the "Level" menu when you're editing a level. * The "Doodad" menu has two items: - "Doodad Properties" (NEW) - "Layers" (moved here from the Tools menu) * The Doodad Properties window lets you edit the Title and Author values of the doodad, as well as modify its Tags and manage its Script. * Its script can be attached (browse for .js file on disk), its existing script saved back to disk (dev shell prompt) or deleted altogether from the doodad. * You can create, modify, and delete Tags on the doodad. Other changes: * In the Level Editor, the "Level->Page Settings" menu is renamed to "Level->Level Properties" to match with "Doodad->Doodad Properties" and the pop-up window is retitled accordingly. * The Exit Flag only exits if the Player touches it - not just any mobile doodad!
This commit is contained in:
parent
0cc1d17f4f
commit
0fa1bf8a76
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@ -1,12 +1,17 @@
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// Exit Flag.
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function main() {
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Self.SetHitbox(22+16, 16, 75-16, 86);
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Self.SetHitbox(22 + 16, 16, 75 - 16, 86);
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Events.OnCollide(function(e) {
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Events.OnCollide(function (e) {
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if (!e.Settled) {
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return;
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}
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// Only care if it's the player.
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if (!e.Actor.IsPlayer()) {
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return;
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}
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if (e.InHitbox) {
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EndLevel();
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}
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@ -105,6 +105,13 @@ var (
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Color: render.Black,
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}
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LargeLabelFont = render.Text{
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Size: 18,
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FontFilename: "DejaVuSans-Bold.ttf",
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Padding: 4,
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Color: render.Black,
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}
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// SmallMonoFont for cramped spaces like the +/- buttons on Toolbar.
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SmallMonoFont = render.Text{
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Size: 14,
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@ -43,15 +43,16 @@ type EditorUI struct {
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PlayButton *ui.Button
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// Popup windows.
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levelSettingsWindow *ui.Window
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aboutWindow *ui.Window
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doodadWindow *ui.Window
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paletteEditor *ui.Window
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layersWindow *ui.Window
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publishWindow *ui.Window
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filesystemWindow *ui.Window
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licenseWindow *ui.Window
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settingsWindow *ui.Window // lazy loaded
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levelSettingsWindow *ui.Window
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doodadPropertiesWindow *ui.Window
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aboutWindow *ui.Window
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doodadWindow *ui.Window
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paletteEditor *ui.Window
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layersWindow *ui.Window
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publishWindow *ui.Window
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filesystemWindow *ui.Window
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licenseWindow *ui.Window
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settingsWindow *ui.Window // lazy loaded
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// Palette window.
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Palette *ui.Window
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@ -117,7 +117,7 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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// Level menu
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if u.Scene.DrawingType == enum.LevelDrawing {
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levelMenu := menu.AddMenu("Level")
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levelMenu.AddItem("Page settings", func() {
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levelMenu.AddItem("Level Properties", func() {
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log.Info("Opening the window")
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// Open the New Level window in edit-settings mode.
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@ -135,6 +135,25 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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})
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}
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////////
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// Doodad Menu
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if u.Scene.DrawingType == enum.DoodadDrawing {
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levelMenu := menu.AddMenu("Doodad")
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levelMenu.AddItem("Doodad Properties", func() {
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log.Info("Opening the window")
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// Open the New Level window in edit-settings mode.
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u.doodadPropertiesWindow.Hide()
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u.doodadPropertiesWindow = nil
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u.SetupPopups(u.d)
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u.doodadPropertiesWindow.Show()
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})
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levelMenu.AddItem("Layers", func() {
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u.OpenLayersWindow()
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})
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}
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////////
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// View menu
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if balance.Feature.Zoom {
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@ -169,11 +188,6 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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toolMenu.AddItem("Edit Palette", func() {
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u.OpenPaletteWindow()
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})
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if u.Scene.DrawingType == enum.DoodadDrawing {
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toolMenu.AddItem("Layers", func() {
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u.OpenLayersWindow()
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})
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}
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// Draw Tools
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toolMenu.AddItemAccel("Pencil Tool", "F", func() {
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@ -140,6 +140,28 @@ func (u *EditorUI) SetupPopups(d *Doodle) {
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configure(u.levelSettingsWindow)
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}
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// Doodad Properties
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if u.doodadPropertiesWindow == nil {
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scene, _ := d.Scene.(*EditorScene)
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cfg := &windows.DoodadProperties{
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Supervisor: u.Supervisor,
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Engine: d.Engine,
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EditDoodad: scene.Doodad,
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}
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// Rebuild the window. TODO: hacky af.
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cfg.OnRefresh = func() {
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u.doodadPropertiesWindow.Hide()
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u.doodadPropertiesWindow = nil
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u.SetupPopups(u.d)
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u.doodadPropertiesWindow.Show()
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}
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u.doodadPropertiesWindow = windows.NewDoodadPropertiesWindow(cfg)
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configure(u.doodadPropertiesWindow)
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}
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// Publish Level (embed doodads)
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if u.publishWindow == nil {
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scene, _ := d.Scene.(*EditorScene)
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@ -50,7 +50,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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newPageType = config.EditLevel.PageType.String()
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newWallpaper = config.EditLevel.Wallpaper
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paletteName = textCurrentPalette
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title = "Page Settings"
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title = "Level Properties"
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}
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window := ui.NewWindow(title)
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@ -84,7 +84,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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Font: balance.LabelFont,
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})
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typeFrame.Pack(label1, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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})
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type typeObj struct {
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@ -102,7 +102,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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Font: ui.MenuFont,
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})
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typeFrame.Pack(typeBtn, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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Expand: true,
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})
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@ -146,7 +146,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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frame.Pack(wpFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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PadY: 2,
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})
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label2 := ui.NewLabel(ui.Label{
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@ -154,7 +154,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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Font: balance.LabelFont,
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})
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wpFrame.Pack(label2, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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PadY: 2,
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})
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@ -177,7 +177,7 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
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})
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wallBtn.AlwaysChange = true
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wpFrame.Pack(wallBtn, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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Expand: true,
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})
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frame.Pack(palFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 4,
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PadY: 4,
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})
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label3 := ui.NewLabel(ui.Label{
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Font: balance.LabelFont,
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})
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palFrame.Pack(label3, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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})
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palBtn := ui.NewSelectBox("Palette Select", ui.Label{
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palBtn.AlwaysChange = true
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palFrame.Pack(palBtn, ui.Pack{
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Side: ui.W,
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Side: ui.W,
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Expand: true,
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})
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if config.EditLevel != nil {
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palBtn.AddItem(paletteName, paletteName, func() {})
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palBtn.AddSeparator();
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palBtn.AddSeparator()
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}
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for _, palName := range level.DefaultPaletteNames {
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// If we're editing a level, did we select a new palette?
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if paletteName != textCurrentPalette {
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modal.Confirm(
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"Are you sure you want to change the level palette?\n"+
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"Existing pixels drawn on your level may change, and\n"+
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"if the new palette is smaller, some pixels may be\n"+
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"lost from your level. OK to continue?",
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"Are you sure you want to change the level palette?\n" +
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"Existing pixels drawn on your level may change, and\n" +
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"if the new palette is smaller, some pixels may be\n" +
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"lost from your level. OK to continue?",
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).WithTitle("Change Level Palette").Then(func() {
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config.OnCancel();
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config.OnCancel()
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})
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return nil
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}
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455
pkg/windows/doodad_properties.go
Normal file
455
pkg/windows/doodad_properties.go
Normal file
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package windows
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import (
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"io/ioutil"
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"os"
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"path/filepath"
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"sort"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/modal"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// DoodadProperties window.
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type DoodadProperties struct {
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// Settings passed in by doodle
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Supervisor *ui.Supervisor
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Engine render.Engine
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// Configuration options.
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EditDoodad *doodads.Doodad
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ActiveTab string // specify the tab to open
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OnRefresh func() // caller should rebuild the window
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// Widgets.
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TabFrame *ui.TabFrame
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}
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// HACKY GLOBAL VARIABLE
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var showTagsOnRefreshDoodadPropertiesWindow bool
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// NewSettingsWindow initializes the window.
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func NewDoodadPropertiesWindow(cfg *DoodadProperties) *ui.Window {
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var (
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Width = 400
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Height = 300
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)
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window := ui.NewWindow("Doodad Properties")
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: Width,
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Height: Height,
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Background: render.Grey,
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})
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///////////
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// Tab Bar
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tabFrame := ui.NewTabFrame("Tab Frame")
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tabFrame.SetBackground(render.DarkGrey)
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window.Pack(tabFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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cfg.TabFrame = tabFrame
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// Make the tabs.
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cfg.makeMetaTab(tabFrame, Width, Height)
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cfg.makeTagsTab(tabFrame, Width, Height)
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if showTagsOnRefreshDoodadPropertiesWindow {
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tabFrame.SetTab("Tags")
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showTagsOnRefreshDoodadPropertiesWindow = false
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}
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tabFrame.Supervise(cfg.Supervisor)
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return window
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}
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// DoodadProperties Window "Metadata" Tab
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func (c DoodadProperties) makeMetaTab(tabFrame *ui.TabFrame, Width, Height int) *ui.Frame {
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tab := tabFrame.AddTab("Metadata", ui.NewLabel(ui.Label{
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Text: "Metadata",
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Font: balance.TabFont,
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}))
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tab.Resize(render.NewRect(Width-4, Height-tab.Size().H-46))
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if c.EditDoodad == nil {
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return tab
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}
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//////////////
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// Draw the editable metadata form.
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for _, data := range []struct {
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Label string
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Variable *string
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Update func(string)
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}{
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{
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Label: "Title:",
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Variable: &c.EditDoodad.Title,
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Update: func(v string) {
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c.EditDoodad.Title = v
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},
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},
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{
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Label: "Author:",
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Variable: &c.EditDoodad.Author,
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Update: func(v string) {
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c.EditDoodad.Author = v
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},
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},
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} {
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data := data
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frame := ui.NewFrame("Metadata " + data.Label + " Frame")
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tab.Pack(frame, ui.Pack{
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Side: ui.N,
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PadY: 4,
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FillX: true,
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})
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// The label
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label := ui.NewLabel(ui.Label{
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Text: data.Label,
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Font: balance.MenuFont,
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})
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label.Configure(ui.Config{
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Width: 75,
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})
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frame.Pack(label, ui.Pack{
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Side: ui.W,
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})
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// The button.
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btn := ui.NewButton(data.Label, ui.NewLabel(ui.Label{
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TextVariable: data.Variable,
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Font: balance.MenuFont,
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}))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("Enter a new "+data.Label+" ", func(answer string) {
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if answer != "" {
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data.Update(answer)
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}
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})
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return nil
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})
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c.Supervisor.Add(btn)
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frame.Pack(btn, ui.Pack{
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Side: ui.W,
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Expand: true,
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PadX: 2,
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})
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}
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//////////////////////////////////
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// Draw the JavaScript management
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scriptHeader := ui.NewLabel(ui.Label{
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Text: "Doodad Script",
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Font: balance.LargeLabelFont,
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})
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tab.Pack(scriptHeader, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 8,
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})
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// Frame for if a script does exist on the doodad.
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var (
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ifScript *ui.Frame
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elseScript *ui.Frame
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)
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// "If Script" Frame
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{
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ifScript = ui.NewFrame("If Script")
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tab.Pack(ifScript, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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label := ui.NewLabel(ui.Label{
|
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Text: "This Doodad has a script attached.",
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Font: balance.MenuFont,
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})
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ifScript.Pack(label, ui.Pack{
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Side: ui.W,
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})
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// Delete Button
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deleteBtn := ui.NewButton("Save", ui.NewLabel(ui.Label{
|
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Text: "Delete",
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Font: balance.MenuFont,
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}))
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deleteBtn.SetStyle(&balance.ButtonDanger)
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deleteBtn.Handle(ui.Click, func(ed ui.EventData) error {
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modal.Confirm("Are you sure you want to delete this script?").Then(func() {
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c.EditDoodad.Script = ""
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ifScript.Hide()
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elseScript.Show()
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})
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return nil
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})
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c.Supervisor.Add(deleteBtn)
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ifScript.Pack(deleteBtn, ui.Pack{
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Side: ui.E,
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PadX: 2,
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})
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// Save Button
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saveBtn := ui.NewButton("Save", ui.NewLabel(ui.Label{
|
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Text: "Save",
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Font: balance.MenuFont,
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}))
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saveBtn.SetStyle(&balance.ButtonPrimary)
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saveBtn.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("Save script as (*.js): ", func(answer string) {
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if answer != "" {
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cwd, _ := os.Getwd()
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err := ioutil.WriteFile(answer, []byte(c.EditDoodad.Script), 0644)
|
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if err != nil {
|
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shmem.Flash(err.Error())
|
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} else {
|
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shmem.Flash("Written to: %s (%d bytes)", filepath.Join(cwd, answer), len(c.EditDoodad.Script))
|
||||
}
|
||||
}
|
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})
|
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return nil
|
||||
})
|
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c.Supervisor.Add(saveBtn)
|
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ifScript.Pack(saveBtn, ui.Pack{
|
||||
Side: ui.E,
|
||||
PadX: 2,
|
||||
})
|
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}
|
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|
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// "Else Script" Frame
|
||||
{
|
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elseScript = ui.NewFrame("If Script")
|
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tab.Pack(elseScript, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
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|
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label := ui.NewLabel(ui.Label{
|
||||
Text: "There is no script attached to this doodad.",
|
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Font: balance.MenuFont,
|
||||
})
|
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elseScript.Pack(label, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
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}
|
||||
|
||||
// Browse Script button.
|
||||
btnBrowse := ui.NewButton("Browse Script", ui.NewLabel(ui.Label{
|
||||
Text: "Attach a script...",
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btnBrowse.SetStyle(&balance.ButtonPrimary)
|
||||
btnBrowse.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
filename, err := native.OpenFile("Choose a .js file", "*.js")
|
||||
if err != nil {
|
||||
shmem.Flash("Couldn't show file dialog: %s", err)
|
||||
return nil
|
||||
}
|
||||
|
||||
data, err := ioutil.ReadFile(filename)
|
||||
if err != nil {
|
||||
shmem.Flash("Couldn't read file: %s", err)
|
||||
return nil
|
||||
}
|
||||
|
||||
c.EditDoodad.Script = string(data)
|
||||
shmem.Flash("Attached %d-byte script to this doodad.", len(c.EditDoodad.Script))
|
||||
|
||||
// Toggle the if/else frames.
|
||||
ifScript.Show()
|
||||
elseScript.Hide()
|
||||
|
||||
return nil
|
||||
})
|
||||
c.Supervisor.Add(btnBrowse)
|
||||
tab.Pack(btnBrowse, ui.Pack{
|
||||
Side: ui.N,
|
||||
Padding: 4,
|
||||
})
|
||||
|
||||
// Show/hide appropriate frames.
|
||||
if c.EditDoodad.Script == "" {
|
||||
ifScript.Hide()
|
||||
elseScript.Show()
|
||||
} else {
|
||||
ifScript.Show()
|
||||
elseScript.Hide()
|
||||
}
|
||||
|
||||
return tab
|
||||
}
|
||||
|
||||
// DoodadProperties Window "Tags" Tab
|
||||
func (c DoodadProperties) makeTagsTab(tabFrame *ui.TabFrame, Width, Height int) *ui.Frame {
|
||||
tab := tabFrame.AddTab("Tags", ui.NewLabel(ui.Label{
|
||||
Text: "Tags",
|
||||
Font: balance.TabFont,
|
||||
}))
|
||||
tab.Resize(render.NewRect(Width-4, Height-tab.Size().H-46))
|
||||
|
||||
if c.EditDoodad == nil {
|
||||
return tab
|
||||
}
|
||||
|
||||
// Draw a table view of the current tags on this doodad.
|
||||
var (
|
||||
headers = []string{"Name", "Value", "Del."}
|
||||
columns = []int{150, 150, 80} // TODO, Width=400
|
||||
height = 24
|
||||
row = ui.NewFrame("HeaderRow")
|
||||
)
|
||||
tab.Pack(row, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
for i, value := range headers {
|
||||
cell := ui.NewLabel(ui.Label{
|
||||
Text: value,
|
||||
Font: balance.MenuFontBold,
|
||||
})
|
||||
cell.Resize(render.NewRect(columns[i], height))
|
||||
row.Pack(cell, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
}
|
||||
|
||||
// No tags?
|
||||
if len(c.EditDoodad.Tags) == 0 {
|
||||
label := ui.NewLabel(ui.Label{
|
||||
Text: "There are no tags on this doodad.",
|
||||
Font: balance.MenuFont,
|
||||
})
|
||||
tab.Pack(label, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
} else {
|
||||
// Draw the rows for each tag.
|
||||
var sortedTags []string
|
||||
for name := range c.EditDoodad.Tags {
|
||||
sortedTags = append(sortedTags, name)
|
||||
}
|
||||
sort.Strings(sortedTags)
|
||||
|
||||
for _, tagName := range sortedTags {
|
||||
var (
|
||||
name = tagName
|
||||
value = c.EditDoodad.Tags[name]
|
||||
)
|
||||
|
||||
row = ui.NewFrame("Tag Row")
|
||||
tab.Pack(row, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
PadY: 2,
|
||||
})
|
||||
|
||||
lblName := ui.NewLabel(ui.Label{
|
||||
Text: name,
|
||||
Font: balance.MenuFont,
|
||||
})
|
||||
lblName.Resize(render.NewRect(columns[0], height))
|
||||
|
||||
btnValue := ui.NewButton("Tag Button", ui.NewLabel(ui.Label{
|
||||
Text: value,
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btnValue.Resize(render.NewRect(columns[1], height))
|
||||
btnValue.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
shmem.Prompt("Enter new value: ", func(answer string) {
|
||||
if answer == "" {
|
||||
return
|
||||
}
|
||||
c.EditDoodad.Tags[name] = answer
|
||||
btnValue.SetText(answer)
|
||||
})
|
||||
return nil
|
||||
})
|
||||
c.Supervisor.Add(btnValue)
|
||||
|
||||
btnDelete := ui.NewButton("Delete Button", ui.NewLabel(ui.Label{
|
||||
Text: "Delete",
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btnDelete.Resize(render.NewRect(columns[2], height))
|
||||
btnDelete.SetStyle(&balance.ButtonDanger)
|
||||
btnDelete.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
modal.Confirm("Delete tag %s?", name).Then(func() {
|
||||
log.Info("Delete tag: %s", name)
|
||||
delete(c.EditDoodad.Tags, name)
|
||||
|
||||
// Trigger a refresh.
|
||||
if c.OnRefresh != nil {
|
||||
showTagsOnRefreshDoodadPropertiesWindow = true
|
||||
c.OnRefresh()
|
||||
}
|
||||
})
|
||||
return nil
|
||||
})
|
||||
c.Supervisor.Add(btnDelete)
|
||||
|
||||
// Pack the widgets.
|
||||
row.Pack(lblName, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
row.Pack(btnValue, ui.Pack{
|
||||
Side: ui.W,
|
||||
PadX: 4,
|
||||
})
|
||||
row.Pack(btnDelete, ui.Pack{
|
||||
Side: ui.W,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Add Tag button.
|
||||
row = ui.NewFrame("Button Frame")
|
||||
tab.Pack(row, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
btnAdd := ui.NewButton("New Tag", ui.NewLabel(ui.Label{
|
||||
Text: "Add Tag",
|
||||
Font: balance.MenuFont,
|
||||
}))
|
||||
btnAdd.SetStyle(&balance.ButtonPrimary)
|
||||
btnAdd.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
shmem.Prompt("Enter name of the new tag: ", func(answer string) {
|
||||
if answer == "" {
|
||||
return
|
||||
}
|
||||
|
||||
log.Info("Adding doodad tag: %s", answer)
|
||||
c.EditDoodad.Tags[answer] = ""
|
||||
if c.OnRefresh != nil {
|
||||
showTagsOnRefreshDoodadPropertiesWindow = true
|
||||
c.OnRefresh()
|
||||
}
|
||||
})
|
||||
return nil
|
||||
})
|
||||
c.Supervisor.Add(btnAdd)
|
||||
row.Pack(btnAdd, ui.Pack{
|
||||
Side: ui.E,
|
||||
})
|
||||
|
||||
return tab
|
||||
}
|
||||
|
||||
func (c DoodadProperties) reloadTagFrame() {
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user