Minor Build Script Updates, Mac OS Support
* Update the Makefile to choose MacOS friendly `date` formats. * Build the Windows doodle.exe binary as a GUI application to skip the console window. * Added Mac OS build instructions.
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Building.md
10
Building.md
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@ -1,5 +1,9 @@
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# Building Doodle
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* [Linux](#linux)
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* [Windows Cross-Compile from Linux](#windows-cross-compile-from-linux)
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* [Mac OS](#mac os)
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## Fonts
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The `fonts/` folder is git-ignored. The app currently uses font files here
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@ -86,6 +90,12 @@ sudo dnf -y install golang SDL2-devel SDL2_ttf-devel
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sudo apt -y install golang libsdl2-dev libsdl2-ttf-dev
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```
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## Mac OS
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```bash
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brew install golang sdl2 sdl2_ttf pkg-config
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```
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## Windows Cross-Compile from Linux
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Install the Mingw C compiler:
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5
Makefile
5
Makefile
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@ -2,11 +2,12 @@ SHELL := /bin/bash
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VERSION=$(shell grep -e 'Version =' pkg/branding/branding.go | head -n 1 | cut -d '"' -f 2)
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BUILD=$(shell git describe --always)
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BUILD_DATE=$(shell date -Iseconds)
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BUILD_DATE=$(shell date +"%Y-%m-%dT%H:%M:%S%z")
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CURDIR=$(shell curdir)
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# Inject the build version (commit hash) into the executable.
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LDFLAGS := -ldflags "-X main.Build=$(BUILD) -X main.BuildDate=$(BUILD_DATE)"
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LDFLAGS_W := -ldflags "-X main.Build=$(BUILD) -X main.BuildDate=$(BUILD_DATE) -H windowsgui"
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# `make setup` to set up a new environment, pull dependencies, etc.
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.PHONY: setup
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@ -75,7 +76,7 @@ doodads:
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mingw: doodads bindata
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env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \
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GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \
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go build $(LDFLAGS) -i -o bin/doodle.exe cmd/doodle/main.go
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go build $(LDFLAGS_W) -i -o bin/doodle.exe cmd/doodle/main.go
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env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" \
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GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2" CGO_CFLAGS="-D_REENTRANT" \
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go build $(LDFLAGS) -i -o bin/doodad.exe cmd/doodad/main.go
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6
TODO.md
6
TODO.md
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@ -14,7 +14,7 @@
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**UI Cleanup:**
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- Doodads Palette:
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- [ ] Hide some doodads like the player character.
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- [x] Hide some doodads like the player character.
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- [x] Pagination or scrolling UI for long lists of doodads.
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**Nice to haves:**
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@ -31,9 +31,9 @@
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- [ ] Eraser Tool
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- [ ] Brush size and/or shape
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- [ ] Doodad CLI Tool Features
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- [ ] `doodad show` to display information about a level or doodad.
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- [x] `doodad show` to display information about a level or doodad.
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- [ ] `doodad init` or some such to generate a default JS script.
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- [ ] Options to toggle various states (hidden, hasInventory?)
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- [x] Options to toggle various states (hidden, hasInventory?)
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**Shareware Version:**
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@ -98,7 +98,6 @@ azulians() {
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doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
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blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
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doodad edit-doodad -hide azu-blu.doodad
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doodad install-script azulian.js azu-blu.doodad
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doodad convert -t "Red Azulian" red-front.png red-back.png \
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@ -128,3 +127,4 @@ trapdoors
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azulians
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objects
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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doodad edit-doodad -hide ../../assets/doodads/azu-blu.doodad
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@ -4,5 +4,5 @@ package branding
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const (
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AppName = "Project: Doodle"
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Summary = "A drawing-based maze game"
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Version = "0.0.8-alpha"
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Version = "0.0.9-alpha"
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)
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