doodle/pkg/balance/boolprops.go

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package balance
import (
"errors"
"fmt"
"sort"
"strings"
)
// Fun bool props to wreak havoc in the game.
var (
// Force show hidden doodads in the palette in Editor Mode.
ShowHiddenDoodads bool
// Force ability to edit Locked levels and doodads.
WriteLockOverride bool
// Pretty-print JSON files when writing.
JSONIndent bool
)
// Human friendly names for the boolProps. Not necessarily the long descriptive
// variable names above.
var props = map[string]*bool{
"showAllDoodads": &ShowHiddenDoodads,
"writeLockOverride": &WriteLockOverride,
"prettyJSON": &JSONIndent,
// WARNING: SLOW!
"disableChunkTextureCache": &DisableChunkTextureCache,
}
// GetBoolProp reads the current value of a boolProp.
// Special value "list" will error out with a list of available props.
func GetBoolProp(name string) (bool, error) {
if name == "list" {
var keys []string
for k := range props {
keys = append(keys, k)
}
sort.Strings(keys)
return false, fmt.Errorf(
"Boolprops: %s",
strings.Join(keys, ", "),
)
}
if prop, ok := props[name]; ok {
return *prop, nil
}
return false, errors.New("no such boolProp")
}
// BoolProp allows easily setting a boolProp by name.
func BoolProp(name string, v bool) error {
if prop, ok := props[name]; ok {
*prop = v
return nil
}
return errors.New("no such boolProp")
}