doodle/cmd/doodad/main.go

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// doodad is the command line developer tool for Doodle.
package main
import (
"fmt"
"os"
"sort"
"time"
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"git.kirsle.net/SketchyMaze/doodle/cmd/doodad/commands"
"git.kirsle.net/SketchyMaze/doodle/pkg/branding"
"git.kirsle.net/SketchyMaze/doodle/pkg/license"
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"github.com/urfave/cli/v2"
)
// Build variables.
var (
Build = "N/A"
BuildDate string
)
func init() {
if BuildDate == "" {
BuildDate = time.Now().Format(time.RFC3339)
}
}
func main() {
app := cli.NewApp()
app.Name = "doodad"
app.Usage = "command line interface for Doodle"
var freeLabel string
if !license.IsRegistered() {
freeLabel = " (shareware)"
}
app.Version = fmt.Sprintf("%s build %s%s. Built on %s",
branding.Version,
Build,
freeLabel,
BuildDate,
)
app.Flags = []cli.Flag{
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&cli.BoolFlag{
Name: "debug, d",
Usage: "enable debug level logging",
},
}
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app.Commands = []*cli.Command{
commands.Convert,
commands.Show,
commands.EditLevel,
commands.EditDoodad,
commands.InstallScript,
commands.LevelPack,
}
sort.Sort(cli.FlagsByName(app.Flags))
sort.Sort(cli.CommandsByName(app.Commands))
err := app.Run(os.Args)
if err != nil {
log.Error("Fatal: %s", err)
os.Exit(1)
}
}