2018-08-01 00:18:13 +00:00
|
|
|
package doodle
|
|
|
|
|
|
|
|
import (
|
2018-08-02 01:52:52 +00:00
|
|
|
"fmt"
|
|
|
|
|
2018-08-05 19:54:57 +00:00
|
|
|
"git.kirsle.net/apps/doodle/balance"
|
2018-08-01 00:18:13 +00:00
|
|
|
"git.kirsle.net/apps/doodle/events"
|
|
|
|
"git.kirsle.net/apps/doodle/render"
|
|
|
|
"git.kirsle.net/apps/doodle/ui"
|
|
|
|
)
|
|
|
|
|
|
|
|
// GUITestScene implements the main menu of Doodle.
|
|
|
|
type GUITestScene struct {
|
|
|
|
Supervisor *ui.Supervisor
|
2018-08-02 01:52:52 +00:00
|
|
|
|
|
|
|
// Private widgets.
|
|
|
|
Frame *ui.Frame
|
|
|
|
Window *ui.Frame
|
2018-08-01 00:18:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Name of the scene.
|
|
|
|
func (s *GUITestScene) Name() string {
|
|
|
|
return "Main"
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setup the scene.
|
|
|
|
func (s *GUITestScene) Setup(d *Doodle) error {
|
|
|
|
s.Supervisor = ui.NewSupervisor()
|
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
window := ui.NewFrame("window")
|
|
|
|
s.Window = window
|
2018-08-01 00:18:13 +00:00
|
|
|
window.Configure(ui.Config{
|
2018-08-02 01:52:52 +00:00
|
|
|
Width: 750,
|
|
|
|
Height: 450,
|
2018-08-01 00:18:13 +00:00
|
|
|
Background: render.Grey,
|
|
|
|
BorderStyle: ui.BorderRaised,
|
|
|
|
BorderSize: 2,
|
|
|
|
})
|
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
// Title Bar
|
2018-08-05 19:54:57 +00:00
|
|
|
titleBar := ui.NewLabel(ui.Label{
|
|
|
|
Text: "Widget Toolkit",
|
|
|
|
Font: render.Text{
|
|
|
|
Size: 12,
|
|
|
|
Color: render.White,
|
|
|
|
Stroke: render.DarkBlue,
|
|
|
|
},
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
|
|
|
titleBar.Configure(ui.Config{
|
2018-08-02 01:52:52 +00:00
|
|
|
Background: render.Blue,
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
|
|
|
window.Pack(titleBar, ui.Pack{
|
|
|
|
Anchor: ui.N,
|
2018-08-02 01:52:52 +00:00
|
|
|
Fill: true,
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
// Window Body
|
|
|
|
body := ui.NewFrame("Window Body")
|
|
|
|
body.Configure(ui.Config{
|
|
|
|
Background: render.Yellow,
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
2018-08-02 01:52:52 +00:00
|
|
|
window.Pack(body, ui.Pack{
|
|
|
|
Anchor: ui.N,
|
|
|
|
Expand: true,
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
// Left Frame
|
|
|
|
leftFrame := ui.NewFrame("Left Frame")
|
|
|
|
leftFrame.Configure(ui.Config{
|
|
|
|
Background: render.Grey,
|
|
|
|
BorderStyle: ui.BorderSolid,
|
|
|
|
BorderSize: 4,
|
|
|
|
Width: 100,
|
|
|
|
})
|
|
|
|
body.Pack(leftFrame, ui.Pack{
|
|
|
|
Anchor: ui.W,
|
|
|
|
FillY: true,
|
|
|
|
})
|
|
|
|
|
|
|
|
// Some left frame buttons.
|
|
|
|
for _, label := range []string{"New", "Edit", "Play", "Help"} {
|
2018-08-05 19:54:57 +00:00
|
|
|
btn := ui.NewButton("dummy "+label, ui.NewLabel(ui.Label{
|
|
|
|
Text: label,
|
|
|
|
Font: balance.StatusFont,
|
2018-08-02 01:52:52 +00:00
|
|
|
}))
|
2018-08-17 03:37:19 +00:00
|
|
|
btn.Handle(ui.Click, func(p render.Point) {
|
2018-08-05 19:54:57 +00:00
|
|
|
d.Flash("%s clicked", btn)
|
|
|
|
})
|
2018-08-02 01:52:52 +00:00
|
|
|
s.Supervisor.Add(btn)
|
|
|
|
leftFrame.Pack(btn, ui.Pack{
|
|
|
|
Anchor: ui.N,
|
2018-08-05 19:54:57 +00:00
|
|
|
FillX: true,
|
2018-08-02 01:52:52 +00:00
|
|
|
PadY: 2,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Main Frame
|
|
|
|
frame := ui.NewFrame("Main Frame")
|
|
|
|
frame.Configure(ui.Config{
|
|
|
|
Background: render.White,
|
|
|
|
BorderSize: 0,
|
|
|
|
})
|
|
|
|
body.Pack(frame, ui.Pack{
|
|
|
|
Anchor: ui.W,
|
|
|
|
Expand: true,
|
2018-08-05 19:54:57 +00:00
|
|
|
Fill: true,
|
2018-08-02 01:52:52 +00:00
|
|
|
})
|
|
|
|
|
|
|
|
// Right Frame
|
|
|
|
rightFrame := ui.NewFrame("Right Frame")
|
|
|
|
rightFrame.Configure(ui.Config{
|
|
|
|
Background: render.SkyBlue,
|
|
|
|
BorderStyle: ui.BorderSunken,
|
|
|
|
BorderSize: 2,
|
|
|
|
Width: 80,
|
|
|
|
})
|
|
|
|
body.Pack(rightFrame, ui.Pack{
|
|
|
|
Anchor: ui.W,
|
|
|
|
Fill: true,
|
|
|
|
})
|
|
|
|
|
|
|
|
// A grid of buttons.
|
|
|
|
for row := 0; row < 3; row++ {
|
|
|
|
rowFrame := ui.NewFrame(fmt.Sprintf("Row%d", row))
|
2018-08-05 19:54:57 +00:00
|
|
|
rowFrame.Configure(ui.Config{
|
|
|
|
Background: render.RGBA(0, uint8((row*20)+120), 0, 255),
|
|
|
|
})
|
2018-08-02 01:52:52 +00:00
|
|
|
for col := 0; col < 3; col++ {
|
2018-08-05 19:54:57 +00:00
|
|
|
(func(row, col int, frame *ui.Frame) {
|
|
|
|
btn := ui.NewButton(fmt.Sprintf("Grid Button %d:%d", col, row),
|
|
|
|
ui.NewFrame(fmt.Sprintf("Col%d", col)),
|
|
|
|
)
|
|
|
|
btn.Configure(ui.Config{
|
|
|
|
Height: 20,
|
|
|
|
BorderStyle: ui.BorderRaised,
|
|
|
|
})
|
2018-08-17 03:37:19 +00:00
|
|
|
btn.Handle(ui.Click, func(p render.Point) {
|
2018-08-05 19:54:57 +00:00
|
|
|
d.Flash("%s clicked", btn)
|
|
|
|
})
|
|
|
|
rowFrame.Pack(btn, ui.Pack{
|
|
|
|
Anchor: ui.W,
|
|
|
|
Expand: true,
|
|
|
|
FillX: true,
|
|
|
|
})
|
|
|
|
s.Supervisor.Add(btn)
|
|
|
|
})(row, col, rowFrame)
|
2018-08-02 01:52:52 +00:00
|
|
|
}
|
|
|
|
rightFrame.Pack(rowFrame, ui.Pack{
|
|
|
|
Anchor: ui.N,
|
|
|
|
Fill: true,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2018-08-05 19:54:57 +00:00
|
|
|
frame.Pack(ui.NewLabel(ui.Label{
|
|
|
|
Text: "Hello World!",
|
|
|
|
Font: render.Text{
|
|
|
|
Size: 14,
|
|
|
|
Color: render.Black,
|
|
|
|
},
|
2018-08-02 01:52:52 +00:00
|
|
|
}), ui.Pack{
|
2018-08-01 00:18:13 +00:00
|
|
|
Anchor: ui.NW,
|
|
|
|
Padding: 2,
|
|
|
|
})
|
2018-08-02 02:52:09 +00:00
|
|
|
|
|
|
|
cb := ui.NewCheckbox("Overlay",
|
|
|
|
&DebugOverlay,
|
2018-08-05 19:54:57 +00:00
|
|
|
ui.NewLabel(ui.Label{
|
|
|
|
Text: "Toggle Debug Overlay",
|
|
|
|
Font: balance.StatusFont,
|
2018-08-02 02:52:09 +00:00
|
|
|
}),
|
|
|
|
)
|
|
|
|
frame.Pack(cb, ui.Pack{
|
|
|
|
Anchor: ui.NW,
|
|
|
|
Padding: 4,
|
|
|
|
})
|
|
|
|
cb.Supervise(s.Supervisor)
|
2018-08-05 19:54:57 +00:00
|
|
|
frame.Pack(ui.NewLabel(ui.Label{
|
|
|
|
Text: "Like Tk!",
|
|
|
|
Font: render.Text{
|
|
|
|
Size: 16,
|
|
|
|
Color: render.Red,
|
|
|
|
},
|
2018-08-02 01:52:52 +00:00
|
|
|
}), ui.Pack{
|
|
|
|
Anchor: ui.SE,
|
|
|
|
Padding: 8,
|
|
|
|
})
|
2018-08-05 19:54:57 +00:00
|
|
|
frame.Pack(ui.NewLabel(ui.Label{
|
|
|
|
Text: "Frame widget for pack layouts",
|
|
|
|
Font: render.Text{
|
|
|
|
Size: 14,
|
|
|
|
Color: render.Blue,
|
|
|
|
},
|
2018-08-02 01:52:52 +00:00
|
|
|
}), ui.Pack{
|
|
|
|
Anchor: ui.SE,
|
|
|
|
Padding: 8,
|
|
|
|
})
|
2018-08-01 00:18:13 +00:00
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
// Buttom Frame
|
|
|
|
btnFrame := ui.NewFrame("btnFrame")
|
|
|
|
btnFrame.Configure(ui.Config{
|
|
|
|
Background: render.Grey,
|
|
|
|
})
|
|
|
|
window.Pack(btnFrame, ui.Pack{
|
|
|
|
Anchor: ui.N,
|
|
|
|
})
|
|
|
|
|
2018-08-05 19:54:57 +00:00
|
|
|
button1 := ui.NewButton("Button1", ui.NewLabel(ui.Label{
|
|
|
|
Text: "New Map",
|
|
|
|
Font: balance.StatusFont,
|
2018-08-01 00:18:13 +00:00
|
|
|
}))
|
|
|
|
button1.SetBackground(render.Blue)
|
2018-08-17 03:37:19 +00:00
|
|
|
button1.Handle(ui.Click, func(p render.Point) {
|
2018-08-01 00:18:13 +00:00
|
|
|
d.NewMap()
|
|
|
|
})
|
|
|
|
|
|
|
|
log.Info("Button1 bg: %s", button1.Background())
|
|
|
|
|
2018-08-05 19:54:57 +00:00
|
|
|
button2 := ui.NewButton("Button2", ui.NewLabel(ui.Label{
|
Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
which opens the console automatically. "Save", "Save as" and "Load"
ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
brown with an orange title bar, the Menu Toolbar has a black
background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
Sans (normal and bold) are used now for most labels and window titles,
respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
so now the dev console is semi-translucent.
2018-08-12 00:30:00 +00:00
|
|
|
Text: "Load Map",
|
2018-08-05 19:54:57 +00:00
|
|
|
Font: balance.StatusFont,
|
2018-08-01 00:18:13 +00:00
|
|
|
}))
|
2018-08-17 03:37:19 +00:00
|
|
|
button2.Handle(ui.Click, func(p render.Point) {
|
Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
which opens the console automatically. "Save", "Save as" and "Load"
ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
brown with an orange title bar, the Menu Toolbar has a black
background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
Sans (normal and bold) are used now for most labels and window titles,
respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
so now the dev console is semi-translucent.
2018-08-12 00:30:00 +00:00
|
|
|
d.Prompt("Map name>", func(name string) {
|
2018-09-26 17:04:46 +00:00
|
|
|
d.EditDrawing(name)
|
Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
which opens the console automatically. "Save", "Save as" and "Load"
ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
brown with an orange title bar, the Menu Toolbar has a black
background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
Sans (normal and bold) are used now for most labels and window titles,
respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
so now the dev console is semi-translucent.
2018-08-12 00:30:00 +00:00
|
|
|
})
|
2018-08-05 19:54:57 +00:00
|
|
|
})
|
2018-08-01 00:18:13 +00:00
|
|
|
|
|
|
|
var align = ui.W
|
|
|
|
btnFrame.Pack(button1, ui.Pack{
|
|
|
|
Anchor: align,
|
|
|
|
Padding: 20,
|
|
|
|
})
|
|
|
|
btnFrame.Pack(button2, ui.Pack{
|
|
|
|
Anchor: align,
|
|
|
|
Padding: 20,
|
|
|
|
})
|
|
|
|
|
|
|
|
s.Supervisor.Add(button1)
|
|
|
|
s.Supervisor.Add(button2)
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Loop the editor scene.
|
|
|
|
func (s *GUITestScene) Loop(d *Doodle, ev *events.State) error {
|
|
|
|
s.Supervisor.Loop(ev)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the pixels on this frame.
|
|
|
|
func (s *GUITestScene) Draw(d *Doodle) error {
|
|
|
|
// Clear the canvas and fill it with white.
|
|
|
|
d.Engine.Clear(render.White)
|
|
|
|
|
2018-08-05 19:54:57 +00:00
|
|
|
label := ui.NewLabel(ui.Label{
|
|
|
|
Text: "GUITest Doodle v" + Version,
|
|
|
|
Font: render.Text{
|
|
|
|
Size: 26,
|
|
|
|
Color: render.Pink,
|
|
|
|
Stroke: render.SkyBlue,
|
|
|
|
Shadow: render.Black,
|
|
|
|
},
|
2018-08-01 00:18:13 +00:00
|
|
|
})
|
|
|
|
label.Compute(d.Engine)
|
|
|
|
label.MoveTo(render.Point{
|
|
|
|
X: (d.width / 2) - (label.Size().W / 2),
|
|
|
|
Y: 40,
|
|
|
|
})
|
2018-08-05 19:54:57 +00:00
|
|
|
label.Present(d.Engine, label.Point())
|
2018-08-01 00:18:13 +00:00
|
|
|
|
2018-08-02 01:52:52 +00:00
|
|
|
s.Window.Compute(d.Engine)
|
|
|
|
s.Window.MoveTo(render.Point{
|
|
|
|
X: (d.width / 2) - (s.Window.Size().W / 2),
|
2018-08-01 00:18:13 +00:00
|
|
|
Y: 100,
|
|
|
|
})
|
2018-08-05 19:54:57 +00:00
|
|
|
s.Window.Present(d.Engine, s.Window.Point())
|
2018-08-02 01:52:52 +00:00
|
|
|
|
2018-08-01 00:18:13 +00:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Destroy the scene.
|
|
|
|
func (s *GUITestScene) Destroy() error {
|
|
|
|
return nil
|
|
|
|
}
|