doodle/guitest_scene.go

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package doodle
import (
"fmt"
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"git.kirsle.net/apps/doodle/events"
"git.kirsle.net/apps/doodle/render"
"git.kirsle.net/apps/doodle/ui"
)
// GUITestScene implements the main menu of Doodle.
type GUITestScene struct {
Supervisor *ui.Supervisor
// Private widgets.
Frame *ui.Frame
Window *ui.Frame
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}
// Name of the scene.
func (s *GUITestScene) Name() string {
return "Main"
}
// Setup the scene.
func (s *GUITestScene) Setup(d *Doodle) error {
s.Supervisor = ui.NewSupervisor()
window := ui.NewFrame("window")
s.Window = window
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window.Configure(ui.Config{
Width: 750,
Height: 450,
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Background: render.Grey,
BorderStyle: ui.BorderRaised,
BorderSize: 2,
})
// Title Bar
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titleBar := ui.NewLabel(render.Text{
Text: "Widget Toolkit",
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Size: 12,
Color: render.White,
Stroke: render.DarkBlue,
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})
titleBar.Configure(ui.Config{
Background: render.Blue,
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})
window.Pack(titleBar, ui.Pack{
Anchor: ui.N,
Fill: true,
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})
// Window Body
body := ui.NewFrame("Window Body")
body.Configure(ui.Config{
Background: render.Yellow,
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})
window.Pack(body, ui.Pack{
Anchor: ui.N,
Expand: true,
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})
// Left Frame
leftFrame := ui.NewFrame("Left Frame")
leftFrame.Configure(ui.Config{
Background: render.Grey,
BorderStyle: ui.BorderSolid,
BorderSize: 4,
Width: 100,
})
body.Pack(leftFrame, ui.Pack{
Anchor: ui.W,
FillY: true,
})
// Some left frame buttons.
for _, label := range []string{"New", "Edit", "Play", "Help"} {
btn := ui.NewButton("dummy "+label, ui.NewLabel(render.Text{
Text: label,
Size: 12,
Color: render.Black,
}))
s.Supervisor.Add(btn)
leftFrame.Pack(btn, ui.Pack{
Anchor: ui.N,
Fill: true,
PadY: 2,
})
}
// Main Frame
frame := ui.NewFrame("Main Frame")
frame.Configure(ui.Config{
Background: render.White,
BorderSize: 0,
})
body.Pack(frame, ui.Pack{
Anchor: ui.W,
Expand: true,
})
// Right Frame
rightFrame := ui.NewFrame("Right Frame")
rightFrame.Configure(ui.Config{
Background: render.SkyBlue,
BorderStyle: ui.BorderSunken,
BorderSize: 2,
Width: 80,
})
body.Pack(rightFrame, ui.Pack{
Anchor: ui.W,
Fill: true,
})
// A grid of buttons.
for row := 0; row < 3; row++ {
rowFrame := ui.NewFrame(fmt.Sprintf("Row%d", row))
for col := 0; col < 3; col++ {
btn := ui.NewButton("X",
ui.NewFrame(fmt.Sprintf("Col%d", col)),
)
btn.Configure(ui.Config{
Height: 20,
BorderStyle: ui.BorderRaised,
})
rowFrame.Pack(btn, ui.Pack{
Anchor: ui.W,
Expand: true,
})
s.Supervisor.Add(btn)
}
rightFrame.Pack(rowFrame, ui.Pack{
Anchor: ui.N,
Fill: true,
})
}
frame.Pack(ui.NewLabel(render.Text{
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Text: "Hello World!",
Size: 14,
Color: render.Black,
}), ui.Pack{
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Anchor: ui.NW,
Padding: 2,
})
frame.Pack(ui.NewLabel(render.Text{
Text: "Like Tk!",
Size: 16,
Color: render.Red,
}), ui.Pack{
Anchor: ui.SE,
Padding: 8,
})
frame.Pack(ui.NewLabel(render.Text{
Text: "Frame widget for pack layouts",
Size: 14,
Color: render.Blue,
}), ui.Pack{
Anchor: ui.SE,
Padding: 8,
})
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// Buttom Frame
btnFrame := ui.NewFrame("btnFrame")
btnFrame.Configure(ui.Config{
Background: render.Grey,
})
window.Pack(btnFrame, ui.Pack{
Anchor: ui.N,
})
button1 := ui.NewButton("Button1", ui.NewLabel(render.Text{
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Text: "New Map",
Size: 14,
Color: render.Black,
}))
button1.SetBackground(render.Blue)
button1.Handle("Click", func(p render.Point) {
d.NewMap()
})
log.Info("Button1 bg: %s", button1.Background())
button2 := ui.NewButton("Button2", ui.NewLabel(render.Text{
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Text: "New Map",
Size: 14,
Color: render.Black,
}))
button2.SetText("Load Map")
var align = ui.W
btnFrame.Pack(button1, ui.Pack{
Anchor: align,
Padding: 20,
})
btnFrame.Pack(button2, ui.Pack{
Anchor: align,
Padding: 20,
})
s.Supervisor.Add(button1)
s.Supervisor.Add(button2)
return nil
}
// Loop the editor scene.
func (s *GUITestScene) Loop(d *Doodle, ev *events.State) error {
s.Supervisor.Loop(ev)
return nil
}
// Draw the pixels on this frame.
func (s *GUITestScene) Draw(d *Doodle) error {
// Clear the canvas and fill it with white.
d.Engine.Clear(render.White)
label := ui.NewLabel(render.Text{
Text: "GUITest Doodle v" + Version,
Size: 26,
Color: render.Pink,
Stroke: render.SkyBlue,
Shadow: render.Black,
})
label.Compute(d.Engine)
label.MoveTo(render.Point{
X: (d.width / 2) - (label.Size().W / 2),
Y: 40,
})
label.Present(d.Engine)
s.Window.Compute(d.Engine)
s.Window.MoveTo(render.Point{
X: (d.width / 2) - (s.Window.Size().W / 2),
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Y: 100,
})
s.Window.Present(d.Engine)
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s.Supervisor.Present(d.Engine)
// os.Exit(1)
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return nil
}
// Destroy the scene.
func (s *GUITestScene) Destroy() error {
return nil
}