doodle/lib/draw/line.go

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package draw
import (
"math"
"git.kirsle.net/go/render"
)
// Line is a generator that returns the X,Y coordinates to draw a line.
// https://en.wikipedia.org/wiki/Digital_differential_analyzer_(graphics_algorithm)
func Line(x1, y1, x2, y2 int32) chan render.Point {
generator := make(chan render.Point)
go func() {
var (
dx = float64(x2 - x1)
dy = float64(y2 - y1)
)
var step float64
if math.Abs(dx) >= math.Abs(dy) {
step = math.Abs(dx)
} else {
step = math.Abs(dy)
}
dx = dx / step
dy = dy / step
x := float64(x1)
y := float64(y1)
for i := 0; i <= int(step); i++ {
generator <- render.Point{
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X: int(x),
Y: int(y),
}
x += dx
y += dy
}
close(generator)
}()
return generator
}