doodle/dev-assets/doodads/regions/fire.js

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// Goal Region.
function main() {
Self.Hide();
Events.OnCollide((e) => {
if (!e.Settled) {
return;
}
// Only care if it's the player.
if (!e.Actor.IsPlayer()) {
return;
}
if (e.InHitbox) {
FailLevel("You have died!");
}
});
}