doodle/dev-assets/doodads
Noah Petherbridge 9201475060 Update Doodad JS API + Hostile mobs
New functions are available on the JavaScript API for doodads:

* Actors.At(Point) []*Actor: returns actors intersecting a point
* Actors.FindPlayer() *Actor: returns the nearest player character
* Actors.New(filename string): create a new actor (NOT TESTED YET!)
* Self.Grounded() bool: query the grounded status of current actor

With this the game's built-in doodads have been revised:

* Bird: will now scan 240 pixels diagonally searching for the player
  character and will dive if seen. The Bird is dangerous while
  diving. It will return to its original altitude once it touches
  the ground.
* Azulians: the Azulians are now dangerous to player characters but
  not to the Thief. Azulians will begin to follow the player when
  they are within the aggro range and will hop if the player is
  above them to try and overcome obstacles.
  * Blue Azulian: aggro is (250, 100) jump speed 12 movement 2
  * Red Azulian: aggro is (250, 200) jump speed 14 movement 4
2022-01-17 21:28:05 -08:00
..
azulian Update Doodad JS API + Hostile mobs 2022-01-17 21:28:05 -08:00
bird Update Doodad JS API + Hostile mobs 2022-01-17 21:28:05 -08:00
box Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
boy Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
buttons Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
crumbly-floor Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
doors Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
objects Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
on-off Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
regions Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
switches Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
thief Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
trapdoors Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
warp-door Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
build.sh Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
mischievous.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00