Noah Petherbridge
9201475060
New functions are available on the JavaScript API for doodads: * Actors.At(Point) []*Actor: returns actors intersecting a point * Actors.FindPlayer() *Actor: returns the nearest player character * Actors.New(filename string): create a new actor (NOT TESTED YET!) * Self.Grounded() bool: query the grounded status of current actor With this the game's built-in doodads have been revised: * Bird: will now scan 240 pixels diagonally searching for the player character and will dive if seen. The Bird is dangerous while diving. It will return to its original altitude once it touches the ground. * Azulians: the Azulians are now dangerous to player characters but not to the Thief. Azulians will begin to follow the player when they are within the aggro range and will hop if the player is above them to try and overcome obstacles. * Blue Azulian: aggro is (250, 100) jump speed 12 movement 2 * Red Azulian: aggro is (250, 200) jump speed 14 movement 4 |
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azulian | ||
bird | ||
box | ||
boy | ||
buttons | ||
crumbly-floor | ||
doors | ||
objects | ||
on-off | ||
regions | ||
switches | ||
test | ||
thief | ||
trapdoors | ||
warp-door | ||
build.sh | ||
mischievous.js | ||
palette.json |