2019-05-02 01:27:20 +00:00
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#!/bin/bash
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# Build all the doodads from their source files.
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if [[ ! -d "./azulian" ]]; then
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echo Run this script from the dev-assets/doodads/ working directory.
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exit 1
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fi
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mkdir -p ../../assets/doodads
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2020-09-19 05:35:43 +00:00
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boy() {
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cd boy/
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doodad convert -t "Boy" stand-right.png stand-left.png \
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walk-right-1.png walk-right-2.png walk-right-3.png \
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walk-left-1.png walk-left-2.png walk-left-3.png \
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boy.doodad
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doodad install-script boy.js boy.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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2019-05-02 01:27:20 +00:00
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buttons() {
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cd buttons/
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2019-05-05 23:32:30 +00:00
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doodad convert -t "Sticky Button" sticky1.png sticky2.png button-sticky.doodad
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doodad install-script sticky.js button-sticky.doodad
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2019-05-02 01:27:20 +00:00
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doodad convert -t "Button" button1.png button2.png button.doodad
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doodad install-script button.js button.doodad
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doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
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doodad install-script button.js button-typeB.doodad
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2019-05-05 23:32:30 +00:00
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cp button*.doodad ../../../assets/doodads/
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cd ..
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}
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Add Switches, Fire/Water Collision and Play Menu
* New doodads: Switches.
* They come in four varieties: wall switch (background element, with
"ON/OFF" text) and three side-profile switches for the floor, left
or right walls.
* On collision with the player, they flip their state from "OFF" to
"ON" or vice versa. If the player walks away and then collides
again, the switch flips again.
* Can be used to open/close Electric Doors when turned on/off. Their
default state is "off"
* If a switch receives a power signal from another linked switch, it
sets its own state to match. So, two "on/off" switches that are
connected to a door AND to each other will both flip on/off when one
of them flips.
* Update the Level Collision logic to support Decoration, Fire and Water
pixel collisions.
* Previously, ALL pixels in the level were acting as though solid.
* Non-solid pixels don't count for collision detection, but their
attributes (fire and water) are collected and returned.
* Updated the MenuScene to support loading a map file in Play Mode
instead of Edit Mode. Updated the title screen menu to add a button
for playing levels instead of editing them.
* Wrote some documentation.
2019-07-07 01:30:03 +00:00
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switches() {
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cd switches/
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doodad convert -t "Switch" switch-off.png switch-on.png switch.doodad
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doodad convert -t "Floor Switch" down-off.png down-on.png switch-down.doodad
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doodad convert -t "Left Switch" left-off.png left-on.png switch-left.doodad
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doodad convert -t "Right Switch" right-off.png right-on.png switch-right.doodad
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doodad install-script switch.js switch.doodad
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doodad install-script switch.js switch-down.doodad
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doodad install-script switch.js switch-left.doodad
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doodad install-script switch.js switch-right.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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2019-05-05 23:32:30 +00:00
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doors() {
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cd doors/
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2020-04-03 04:43:41 +00:00
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./build.sh
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2019-05-05 23:32:30 +00:00
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cd ..
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}
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trapdoors() {
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cd trapdoors/
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doodad convert -t "Trapdoor" down{1,2,3,4}.png trapdoor-down.doodad
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2019-07-05 22:02:22 +00:00
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doodad convert -t "Trapdoor Left" left{1,2,3,4}.png trapdoor-left.doodad
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doodad convert -t "Trapdoor Right" right{1,2,3,4}.png trapdoor-right.doodad
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doodad convert -t "Trapdoor Up" up{1,2,3,4}.png trapdoor-up.doodad
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doodad install-script trapdoor.js trapdoor-down.doodad
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doodad install-script trapdoor.js trapdoor-left.doodad
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doodad install-script trapdoor.js trapdoor-right.doodad
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doodad install-script trapdoor.js trapdoor-up.doodad
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2019-05-05 23:32:30 +00:00
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2020-01-03 06:12:20 +00:00
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doodad edit-doodad -q --tag direction=down trapdoor-down.doodad
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doodad edit-doodad -q --tag direction=left trapdoor-left.doodad
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doodad edit-doodad -q --tag direction=right trapdoor-right.doodad
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doodad edit-doodad -q --tag direction=up trapdoor-up.doodad
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2019-05-05 23:32:30 +00:00
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cp trapdoor-*.doodad ../../../assets/doodads/
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2019-05-02 01:27:20 +00:00
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cd ..
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}
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azulians() {
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cd azulian/
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doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
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blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
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doodad install-script azulian.js azu-blu.doodad
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2019-05-05 23:32:30 +00:00
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doodad convert -t "Red Azulian" red-front.png red-back.png \
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red-wr{1,2,3,4}.png red-wl{1,2,3,4}.png azu-red.doodad
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doodad install-script azulian-red.js azu-red.doodad
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cp azu-*.doodad ../../../assets/doodads/
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2019-05-02 01:27:20 +00:00
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cd ..
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}
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2019-07-02 22:24:46 +00:00
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objects() {
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cd objects/
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doodad convert -t "Exit Flag" exit-flag.png exit-flag.doodad
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doodad install-script exit-flag.js exit-flag.doodad
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2019-12-31 02:13:28 +00:00
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doodad convert -t "Start Flag" start-flag.png start-flag.doodad
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cp *.doodad ../../../assets/doodads/
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cd ../crumbly-floor
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doodad convert -t "Crumbly Floor" floor.png shake1.png shake2.png \
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fall1.png fall2.png fall3.png fall4.png fallen.png \
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crumbly-floor.doodad
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doodad install-script crumbly-floor.js crumbly-floor.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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onoff() {
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cd on-off/
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doodad convert -t "State Button" blue-button.png orange-button.png state-button.doodad
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doodad install-script state-button.js state-button.doodad
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doodad convert -t "State Block (Blue)" blue-on.png blue-off.png state-block-blue.doodad
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doodad install-script state-block-blue.js state-block-blue.doodad
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doodad convert -t "State Block (Orange)" orange-off.png orange-on.png state-block-orange.doodad
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doodad install-script state-block-orange.js state-block-orange.doodad
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2019-07-02 22:24:46 +00:00
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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2020-09-19 05:35:43 +00:00
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boy
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2019-05-02 01:27:20 +00:00
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buttons
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Add Switches, Fire/Water Collision and Play Menu
* New doodads: Switches.
* They come in four varieties: wall switch (background element, with
"ON/OFF" text) and three side-profile switches for the floor, left
or right walls.
* On collision with the player, they flip their state from "OFF" to
"ON" or vice versa. If the player walks away and then collides
again, the switch flips again.
* Can be used to open/close Electric Doors when turned on/off. Their
default state is "off"
* If a switch receives a power signal from another linked switch, it
sets its own state to match. So, two "on/off" switches that are
connected to a door AND to each other will both flip on/off when one
of them flips.
* Update the Level Collision logic to support Decoration, Fire and Water
pixel collisions.
* Previously, ALL pixels in the level were acting as though solid.
* Non-solid pixels don't count for collision detection, but their
attributes (fire and water) are collected and returned.
* Updated the MenuScene to support loading a map file in Play Mode
instead of Edit Mode. Updated the title screen menu to add a button
for playing levels instead of editing them.
* Wrote some documentation.
2019-07-07 01:30:03 +00:00
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switches
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2019-05-05 23:32:30 +00:00
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doors
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trapdoors
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2019-05-02 01:27:20 +00:00
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azulians
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2019-07-02 22:24:46 +00:00
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objects
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2019-12-31 02:13:28 +00:00
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onoff
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2019-07-07 06:50:38 +00:00
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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2019-07-09 01:16:45 +00:00
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doodad edit-doodad -hide ../../assets/doodads/azu-blu.doodad
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2020-09-19 05:35:43 +00:00
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doodad edit-doodad -hide ../../assets/doodads/boy.doodad
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