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package level
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import (
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"git.kirsle.net/SketchyMaze/doodle/pkg/level/rle"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"git.kirsle.net/go/render"
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)
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// RLEAccessor implements a chunk accessor which stores its on-disk format using
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// Run Length Encoding (RLE), but in memory behaves equivalently to the MapAccessor.
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type RLEAccessor struct {
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chunk *Chunk // parent Chunk, for its Size and Point
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acc *MapAccessor
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}
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// NewRLEAccessor initializes a RLEAccessor.
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func NewRLEAccessor(chunk *Chunk) *RLEAccessor {
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return &RLEAccessor{
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chunk: chunk,
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acc: NewMapAccessor(chunk),
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}
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}
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// Inflate the sparse swatches from their palette indexes.
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func (a *RLEAccessor) Inflate(pal *Palette) error {
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return a.acc.Inflate(pal)
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}
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// Len returns the current size of the map, or number of pixels registered.
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func (a *RLEAccessor) Len() int {
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return a.acc.Len()
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}
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// IterViewport returns a channel to loop over pixels in the viewport.
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func (a *RLEAccessor) IterViewport(viewport render.Rect) <-chan Pixel {
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return a.acc.IterViewport(viewport)
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}
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// Iter returns a channel to loop over all points in this chunk.
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func (a *RLEAccessor) Iter() <-chan Pixel {
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return a.acc.Iter()
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}
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// Get a pixel from the map.
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func (a *RLEAccessor) Get(p render.Point) (*Swatch, error) {
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return a.acc.Get(p)
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}
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// Set a pixel on the map.
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func (a *RLEAccessor) Set(p render.Point, sw *Swatch) error {
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return a.acc.Set(p, sw)
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}
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// Delete a pixel from the map.
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func (a *RLEAccessor) Delete(p render.Point) error {
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return a.acc.Delete(p)
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}
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/*
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MarshalBinary converts the chunk data to a binary representation.
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This accessor uses Run Length Encoding (RLE) in its binary format. Starting
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with the top-left pixel of this chunk, the binary format is a stream of bytes
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formatted as such:
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- UVarint for the palette index number (0-255), with 0xFF meaning void
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- UVarint for the length of repetition of that palette index
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*/
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func (a *RLEAccessor) MarshalBinary() ([]byte, error) {
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// Flatten the chunk out into a full 2D array of all its points.
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var (
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size = int(a.chunk.Size)
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grid, err = rle.NewGrid(size)
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)
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if err != nil {
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return nil, err
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}
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// Populate the dense 2D array of its pixels.
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for y, row := range grid {
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for x := range row {
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var (
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relative = render.NewPoint(x, y)
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absolute = FromRelativeCoordinate(relative, a.chunk.Point, a.chunk.Size)
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swatch, err = a.Get(absolute)
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)
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if err != nil {
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continue
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}
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var ptr = uint64(swatch.Index())
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grid[relative.Y][relative.X] = &ptr
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}
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}
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return grid.Compress()
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}
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// UnmarshalBinary will decode a compressed RLEAccessor byte stream.
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func (a *RLEAccessor) UnmarshalBinary(compressed []byte) error {
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a.acc.mu.Lock()
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defer a.acc.mu.Unlock()
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// New format: decompress the byte stream.
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log.Debug("RLEAccessor.Unmarshal: Reading %d bytes of compressed chunk data", len(compressed))
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grid, err := rle.NewGrid(int(a.chunk.Size))
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if err != nil {
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return err
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}
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if err := grid.Decompress(compressed); err != nil {
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return err
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}
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// Load the grid into our MapAccessor.
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a.acc.Reset()
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for y, row := range grid {
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for x, col := range row {
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if col == nil {
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continue
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}
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abs := FromRelativeCoordinate(render.NewPoint(x, y), a.chunk.Point, a.chunk.Size)
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a.acc.grid[abs] = NewSparseSwatch(int(*col))
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}
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}
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return nil
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}
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/*
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// Prepare the 2D grid to decompress the RLE stream into.
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var (
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size = int(a.chunk.Size)
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_, err = rle.NewGrid(size)
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x, y, cursor int
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)
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if err != nil {
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return err
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}
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var reader = bytes.NewBuffer(compressed)
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for {
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var (
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paletteIndex, err1 = binary.ReadUvarint(reader)
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repeatCount, err2 = binary.ReadUvarint(reader)
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)
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if err1 != nil || err2 != nil {
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log.Error("reading Uvarints from compressed data: {%s, %s}", err1, err2)
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break
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}
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log.Warn("RLE index %d for %dpx", paletteIndex, repeatCount)
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for i := uint64(0); i < repeatCount; i++ {
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cursor++
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if cursor%size == 0 {
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y++
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x = 0
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} else {
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x++
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}
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point := render.NewPoint(int(x), int(y))
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if paletteIndex != 0xFF {
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a.acc.grid[point] = NewSparseSwatch(int(paletteIndex))
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}
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}
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}
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*/
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