WIP Run Length Encoding for Levels
This commit is contained in:
parent
57c76de679
commit
b1d7c7a384
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@ -4,6 +4,7 @@ import (
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"bytes"
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"encoding/binary"
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"encoding/json"
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"errors"
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"fmt"
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"image"
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"math"
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@ -19,6 +20,7 @@ import (
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// Types of chunks.
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const (
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MapType uint64 = iota
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RLEType
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GridType
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)
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@ -53,6 +55,7 @@ type JSONChunk struct {
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// Accessor provides a high-level API to interact with absolute pixel coordinates
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// while abstracting away the details of how they're stored.
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type Accessor interface {
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SetChunkCoordinate(render.Point, uint8)
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Inflate(*Palette) error
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Iter() <-chan Pixel
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IterViewport(viewport render.Rect) <-chan Pixel
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@ -62,15 +65,13 @@ type Accessor interface {
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Len() int
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MarshalBinary() ([]byte, error)
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UnmarshalBinary([]byte) error
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MarshalJSON() ([]byte, error)
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UnmarshalJSON([]byte) error
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}
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// NewChunk creates a new chunk.
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func NewChunk() *Chunk {
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return &Chunk{
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Type: MapType,
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Accessor: NewMapAccessor(),
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Type: RLEType,
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Accessor: NewRLEAccessor(),
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}
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}
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@ -330,23 +331,6 @@ func (c *Chunk) Usage(size int) float64 {
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return float64(c.Len()) / float64(size)
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}
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// MarshalJSON writes the chunk to JSON.
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//
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// DEPRECATED: MarshalBinary will encode chunks to a tighter binary format.
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func (c *Chunk) MarshalJSON() ([]byte, error) {
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data, err := c.Accessor.MarshalJSON()
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if err != nil {
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return []byte{}, err
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}
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generic := &JSONChunk{
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Type: c.Type,
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Data: data,
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}
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b, err := json.Marshal(generic)
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return b, err
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}
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// UnmarshalJSON loads the chunk from JSON and uses the correct accessor to
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// parse the inner details.
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//
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@ -363,7 +347,10 @@ func (c *Chunk) UnmarshalJSON(b []byte) error {
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switch c.Type {
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case MapType:
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c.Accessor = NewMapAccessor()
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return c.Accessor.UnmarshalJSON(generic.Data)
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if unmarshaler, ok := c.Accessor.(json.Unmarshaler); ok {
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return unmarshaler.UnmarshalJSON(generic.Data)
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}
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return errors.New("Chunk.UnmarshalJSON: this chunk doesn't support JSON unmarshaling")
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default:
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return fmt.Errorf("Chunk.UnmarshalJSON: unsupported chunk type '%d'", c.Type)
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}
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@ -407,6 +394,11 @@ func (c *Chunk) UnmarshalBinary(b []byte) error {
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switch chunkType {
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case MapType:
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c.Accessor = NewMapAccessor()
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c.Accessor.SetChunkCoordinate(c.Point, c.Size)
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return c.Accessor.UnmarshalBinary(reader.Bytes())
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case RLEType:
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c.Accessor = NewRLEAccessor()
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c.Accessor.SetChunkCoordinate(c.Point, c.Size)
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return c.Accessor.UnmarshalBinary(reader.Bytes())
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default:
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return fmt.Errorf("Chunk.UnmarshalJSON: unsupported chunk type '%d'", c.Type)
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@ -16,8 +16,10 @@ import (
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// MapAccessor implements a chunk accessor by using a map of points to their
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// palette indexes. This is the simplest accessor and is best for sparse chunks.
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type MapAccessor struct {
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grid map[render.Point]*Swatch
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mu sync.RWMutex
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coord render.Point `json:"-"` // chunk coordinate, assigned by Chunker
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size uint8 `json:"-"` // chunk size, assigned by Chunker
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grid map[render.Point]*Swatch
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mu sync.RWMutex
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}
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// NewMapAccessor initializes a MapAccessor.
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@ -27,6 +29,12 @@ func NewMapAccessor() *MapAccessor {
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}
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}
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// SetChunkCoordinate receives our chunk's coordinate from the Chunker.
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func (a *MapAccessor) SetChunkCoordinate(p render.Point, size uint8) {
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a.coord = p
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a.size = size
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}
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// Inflate the sparse swatches from their palette indexes.
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func (a *MapAccessor) Inflate(pal *Palette) error {
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for point, swatch := range a.grid {
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@ -271,7 +279,7 @@ func (a *MapAccessor) UnmarshalBinary(compressed []byte) error {
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defer a.mu.Unlock()
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// New format: decompress the byte stream.
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//log.Debug("MapAccessor.Unmarshal: Reading %d bytes of compressed chunk data", len(compressed))
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log.Debug("MapAccessor.Unmarshal: Reading %d bytes of compressed chunk data", len(compressed))
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var reader = bytes.NewBuffer(compressed)
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201
pkg/level/chunk_rle.go
Normal file
201
pkg/level/chunk_rle.go
Normal file
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@ -0,0 +1,201 @@
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package level
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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"git.kirsle.net/go/render"
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)
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// RLEAccessor implements a chunk accessor which stores its on-disk format using
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// Run Length Encoding (RLE), but in memory behaves equivalently to the MapAccessor.
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type RLEAccessor struct {
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acc *MapAccessor
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}
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// NewRLEAccessor initializes a RLEAccessor.
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func NewRLEAccessor() *RLEAccessor {
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return &RLEAccessor{
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acc: NewMapAccessor(),
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}
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}
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// SetChunkCoordinate receives our chunk's coordinate from the Chunker.
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func (a *RLEAccessor) SetChunkCoordinate(p render.Point, size uint8) {
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a.acc.coord = p
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a.acc.size = size
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}
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// Inflate the sparse swatches from their palette indexes.
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func (a *RLEAccessor) Inflate(pal *Palette) error {
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return a.acc.Inflate(pal)
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}
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// Len returns the current size of the map, or number of pixels registered.
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func (a *RLEAccessor) Len() int {
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return a.acc.Len()
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}
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// IterViewport returns a channel to loop over pixels in the viewport.
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func (a *RLEAccessor) IterViewport(viewport render.Rect) <-chan Pixel {
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return a.acc.IterViewport(viewport)
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}
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// Iter returns a channel to loop over all points in this chunk.
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func (a *RLEAccessor) Iter() <-chan Pixel {
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return a.acc.Iter()
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}
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// Get a pixel from the map.
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func (a *RLEAccessor) Get(p render.Point) (*Swatch, error) {
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return a.acc.Get(p)
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}
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// Set a pixel on the map.
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func (a *RLEAccessor) Set(p render.Point, sw *Swatch) error {
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return a.acc.Set(p, sw)
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}
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// Delete a pixel from the map.
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func (a *RLEAccessor) Delete(p render.Point) error {
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return a.acc.Delete(p)
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}
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// Make2DChunkGrid creates a 2D map of uint64 pointers matching the square dimensions of the given size.
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//
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// It is used by the RLEAccessor to flatten a chunk into a grid for run-length encoding.
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func Make2DChunkGrid(size int) ([][]*uint64, error) {
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// Sanity check if the chunk was properly initialized.
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if size == 0 {
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return nil, errors.New("chunk not initialized correctly with its size and coordinate")
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}
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var grid = make([][]*uint64, size)
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for i := 0; i < size; i++ {
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grid[i] = make([]*uint64, size)
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}
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return grid, nil
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}
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/*
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MarshalBinary converts the chunk data to a binary representation.
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This accessor uses Run Length Encoding (RLE) in its binary format. Starting
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with the top-left pixel of this chunk, the binary format is a stream of bytes
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formatted as such:
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- UVarint for the palette index number (0-255), with 0xFF meaning void
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- UVarint for the length of repetition of that palette index
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*/
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func (a *RLEAccessor) MarshalBinary() ([]byte, error) {
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// Flatten the chunk out into a full 2D array of all its points.
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var (
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size = int(a.acc.size)
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grid, err = Make2DChunkGrid(size)
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)
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if err != nil {
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return nil, err
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}
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// Populate the dense 2D array of its pixels.
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for px := range a.Iter() {
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var (
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point = render.NewPoint(px.X, px.Y)
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relative = RelativeCoordinate(point, a.acc.coord, a.acc.size)
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ptr = uint64(px.PaletteIndex)
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)
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grid[relative.Y][relative.X] = &ptr
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}
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// log.Error("2D GRID:\n%+v", grid)
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// Run-length encode the grid.
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var (
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compressed []byte
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firstColor = true
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lastColor uint64
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runLength uint64
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)
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for _, row := range grid {
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for _, color := range row {
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var index uint64
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if color == nil {
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index = 0xFF
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}
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if firstColor {
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lastColor = index
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runLength = 1
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firstColor = false
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continue
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}
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if index != lastColor {
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compressed = binary.AppendUvarint(compressed, index)
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compressed = binary.AppendUvarint(compressed, runLength)
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lastColor = index
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runLength = 1
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continue
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}
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runLength++
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}
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}
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log.Error("RLE compressed: %v", compressed)
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return compressed, nil
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}
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// UnmarshalBinary will decode a compressed RLEAccessor byte stream.
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func (a *RLEAccessor) UnmarshalBinary(compressed []byte) error {
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a.acc.mu.Lock()
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defer a.acc.mu.Unlock()
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// New format: decompress the byte stream.
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log.Debug("RLEAccessor.Unmarshal: Reading %d bytes of compressed chunk data", len(compressed))
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// Prepare the 2D grid to decompress the RLE stream into.
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var (
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size = int(a.acc.size)
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_, err = Make2DChunkGrid(size)
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x, y, cursor int
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)
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if err != nil {
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return err
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}
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var reader = bytes.NewBuffer(compressed)
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for {
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var (
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paletteIndex, err1 = binary.ReadUvarint(reader)
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repeatCount, err2 = binary.ReadUvarint(reader)
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)
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if err1 != nil || err2 != nil {
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log.Error("reading Uvarints from compressed data: {%s, %s}", err1, err2)
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break
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}
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for i := uint64(0); i < repeatCount; i++ {
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cursor++
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if cursor%size == 0 {
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y++
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x = 0
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} else {
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x++
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}
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point := render.NewPoint(int(x), int(y))
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if paletteIndex != 0xFF {
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a.acc.grid[point] = NewSparseSwatch(int(paletteIndex))
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}
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}
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}
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return nil
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}
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@ -242,54 +242,88 @@ func TestChunkCoordinates(t *testing.T) {
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c := level.NewChunker(128)
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type testCase struct {
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In render.Point
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Expect render.Point
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WorldCoordinate render.Point
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ChunkCoordinate render.Point
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RelativeCoordinate render.Point
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}
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tests := []testCase{
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testCase{
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In: render.NewPoint(0, 0),
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Expect: render.NewPoint(0, 0),
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WorldCoordinate: render.NewPoint(0, 0),
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ChunkCoordinate: render.NewPoint(0, 0),
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RelativeCoordinate: render.NewPoint(0, 0),
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},
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testCase{
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In: render.NewPoint(128, 128),
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Expect: render.NewPoint(0, 0),
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WorldCoordinate: render.NewPoint(4, 8),
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ChunkCoordinate: render.NewPoint(0, 0),
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RelativeCoordinate: render.NewPoint(4, 8),
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},
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testCase{
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In: render.NewPoint(1024, 128),
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Expect: render.NewPoint(1, 0),
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WorldCoordinate: render.NewPoint(128, 128),
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ChunkCoordinate: render.NewPoint(1, 1),
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RelativeCoordinate: render.NewPoint(0, 0),
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},
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testCase{
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In: render.NewPoint(3600, 1228),
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Expect: render.NewPoint(3, 1),
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WorldCoordinate: render.NewPoint(130, 156),
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ChunkCoordinate: render.NewPoint(1, 1),
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RelativeCoordinate: render.NewPoint(2, 28),
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},
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testCase{
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In: render.NewPoint(-100, -1),
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Expect: render.NewPoint(-1, -1),
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WorldCoordinate: render.NewPoint(1024, 128),
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ChunkCoordinate: render.NewPoint(8, 1),
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RelativeCoordinate: render.NewPoint(0, 0),
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},
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testCase{
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In: render.NewPoint(-950, 100),
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Expect: render.NewPoint(-1, 0),
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WorldCoordinate: render.NewPoint(3600, 1228),
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ChunkCoordinate: render.NewPoint(28, 9),
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RelativeCoordinate: render.NewPoint(16, 76),
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},
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testCase{
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In: render.NewPoint(-1001, -856),
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Expect: render.NewPoint(-2, -1),
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WorldCoordinate: render.NewPoint(-100, -1),
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ChunkCoordinate: render.NewPoint(-1, -1),
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RelativeCoordinate: render.NewPoint(28, 127),
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},
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testCase{
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In: render.NewPoint(-3600, -4800),
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Expect: render.NewPoint(-4, -5),
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WorldCoordinate: render.NewPoint(-950, 100),
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ChunkCoordinate: render.NewPoint(-8, 0),
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RelativeCoordinate: render.NewPoint(74, 100),
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},
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testCase{
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WorldCoordinate: render.NewPoint(-1001, -856),
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ChunkCoordinate: render.NewPoint(-8, -7),
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RelativeCoordinate: render.NewPoint(23, 40),
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},
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testCase{
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WorldCoordinate: render.NewPoint(-3600, -4800),
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ChunkCoordinate: render.NewPoint(-29, -38),
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RelativeCoordinate: render.NewPoint(112, 64),
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},
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}
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for _, test := range tests {
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actual := c.ChunkCoordinate(test.In)
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if actual != test.Expect {
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// Test conversion from world to chunk coordinate.
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actual := c.ChunkCoordinate(test.WorldCoordinate)
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if actual != test.ChunkCoordinate {
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t.Errorf(
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"Failed ChunkCoordinate conversion:\n"+
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" Input: %s\n"+
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"Expected: %s\n"+
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" Got: %s",
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test.In,
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test.Expect,
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test.WorldCoordinate,
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test.ChunkCoordinate,
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actual,
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)
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}
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// Test the relative (inside-chunk) coordinate.
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actual = level.RelativeCoordinate(test.WorldCoordinate, actual, c.Size)
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if actual != test.RelativeCoordinate {
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t.Errorf(
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"Failed RelativeCoordinate conversion:\n"+
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" Input: %s\n"+
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"Expected: %s\n"+
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" Got: %s",
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test.WorldCoordinate,
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test.RelativeCoordinate,
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actual,
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)
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}
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|
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@ -74,6 +74,7 @@ func (c *Chunker) Inflate(pal *Palette) error {
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for coord, chunk := range c.Chunks {
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chunk.Point = coord
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chunk.Size = c.Size
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chunk.SetChunkCoordinate(chunk.Point, chunk.Size)
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chunk.Inflate(pal)
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}
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return nil
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@ -445,6 +446,7 @@ func (c *Chunker) FreeCaches() int {
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// This function should be the singular writer to the chunk cache.
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func (c *Chunker) SetChunk(p render.Point, chunk *Chunk) {
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c.chunkMu.Lock()
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chunk.SetChunkCoordinate(p, chunk.Size)
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c.Chunks[p] = chunk
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c.chunkMu.Unlock()
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@ -605,6 +607,30 @@ func (c *Chunker) ChunkCoordinate(abs render.Point) render.Point {
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)
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}
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// RelativeCoordinate will translate from an absolute world coordinate, into one that
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// is relative to fit inside of the chunk with the given chunk coordinate and size.
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//
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// Example:
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//
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// - With 128x128 chunks and a world coordinate of (280,-600)
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// - The ChunkCoordinate would be (2,-4) which encompasses (256,-512) to (383,-639)
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// - And relative inside that chunk, the pixel is at (24,)
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func RelativeCoordinate(abs render.Point, chunkCoord render.Point, chunkSize uint8) render.Point {
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// Pixel coordinate offset.
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var (
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size = int(chunkSize)
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offset = render.Point{
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X: chunkCoord.X * size,
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Y: chunkCoord.Y * size,
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}
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)
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return render.Point{
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X: abs.X - offset.X,
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Y: abs.Y - offset.Y,
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}
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}
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// ChunkMap maps a chunk coordinate to its chunk data.
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type ChunkMap map[render.Point]*Chunk
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|
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|
@ -2,6 +2,7 @@ package level
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import (
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"archive/zip"
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"errors"
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"fmt"
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"io/ioutil"
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"regexp"
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||||
|
@ -190,11 +191,7 @@ func (c *Chunk) ToZipfile(zf *zip.Writer, layer int, coord render.Point) error {
|
|||
data = bytes
|
||||
}
|
||||
} else {
|
||||
if json, err := c.MarshalJSON(); err != nil {
|
||||
return err
|
||||
} else {
|
||||
data = json
|
||||
}
|
||||
return errors.New("Chunk.ToZipfile: JSON chunk format no longer supported for writing")
|
||||
}
|
||||
|
||||
// Write the file contents to zip whether binary or json.
|
||||
|
@ -226,6 +223,7 @@ func ChunkFromZipfile(zf *zip.Reader, layer int, coord render.Point) (*Chunk, er
|
|||
|
||||
err = chunk.UnmarshalBinary(bin)
|
||||
if err != nil {
|
||||
log.Error("ChunkFromZipfile(%s): %s", coord, err)
|
||||
return nil, err
|
||||
}
|
||||
} else if file, err := zf.Open(jsonfile); err == nil {
|
||||
|
|
Loading…
Reference in New Issue
Block a user