function main() {
var playerSpeed = 12;
var gravity = 4;
var Vx = Vy = 0;
var animating = false;
var animStart = animEnd = 0;
var animFrame = animStart;
Self.SetMobile(true);
Self.SetInventory(true);
Self.SetGravity(true);
Self.SetHitbox(0, 0, 32, 52);
Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]);
Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]);
Events.OnKeypress(function (ev) {
Vx = 0;
Vy = 0;
if (ev.Right) {
if (!Self.IsAnimating()) {
Self.PlayAnimation("walk-right", null);
}
Vx = playerSpeed;
} else if (ev.Left) {
Self.PlayAnimation("walk-left", null);
Vx = -playerSpeed;
} else {
Self.StopAnimation();
animating = false;
// Self.SetVelocity(Point(Vx, Vy));
})