doodle/ui/widget.go

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package ui
import (
"git.kirsle.net/apps/doodle/render"
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"git.kirsle.net/apps/doodle/ui/theme"
)
// BorderStyle options for widget.SetBorderStyle()
type BorderStyle string
// Styles for a widget border.
const (
BorderNone BorderStyle = ""
BorderSolid BorderStyle = "solid"
BorderRaised = "raised"
BorderSunken = "sunken"
)
// Widget is a user interface element.
type Widget interface {
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ID() string // Get the widget's string ID.
IDFunc(func() string) // Set a function that returns the widget's ID.
String() string
Point() render.Point
MoveTo(render.Point)
MoveBy(render.Point)
Size() render.Rect // Return the Width and Height of the widget.
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FixedSize() bool // Return whether the size is fixed (true) or automatic (false)
Resize(render.Rect)
ResizeBy(render.Rect)
Handle(string, func(render.Point))
Event(string, render.Point) // called internally to trigger an event
// Thickness of the padding + border + outline.
BoxThickness(multiplier int32) int32
DrawBox(render.Engine)
// Widget configuration getters.
Padding() int32 // Padding
SetPadding(int32) //
Background() render.Color // Background color
SetBackground(render.Color) //
Foreground() render.Color // Foreground color
SetForeground(render.Color) //
BorderStyle() BorderStyle // Border style: none, raised, sunken
SetBorderStyle(BorderStyle) //
BorderColor() render.Color // Border color (default is Background)
SetBorderColor(render.Color) //
BorderSize() int32 // Border size (default 0)
SetBorderSize(int32) //
OutlineColor() render.Color // Outline color (default Invisible)
SetOutlineColor(render.Color) //
OutlineSize() int32 // Outline size (default 0)
SetOutlineSize(int32) //
// Run any render computations; by the end the widget must know its
// Width and Height. For example the Label widget will render itself onto
// an SDL Surface and then it will know its bounding box, but not before.
Compute(render.Engine)
// Render the final widget onto the drawing engine.
Present(render.Engine)
}
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// Config holds common base widget configs for quick configuration.
type Config struct {
// Size management. If you provide a non-zero value for Width and Height,
// the widget will be resized and the "fixedSize" flag is set, meaning it
// will not re-compute its size dynamically. To set the size while also
// keeping the auto-resize property, pass AutoResize=true too. This is
// mainly used internally when widgets are calculating their automatic sizes.
AutoResize bool
Width int32
Height int32
Padding int32
PadX int32
PadY int32
Background render.Color
Foreground render.Color
BorderSize int32
BorderStyle BorderStyle
BorderColor render.Color
OutlineSize int32
OutlineColor render.Color
}
// BaseWidget holds common functionality for all widgets, such as managing
// their widths and heights.
type BaseWidget struct {
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id string
idFunc func() string
fixedSize bool
width int32
height int32
point render.Point
padding int32
background render.Color
foreground render.Color
borderStyle BorderStyle
borderColor render.Color
borderSize int32
outlineColor render.Color
outlineSize int32
handlers map[string][]func(render.Point)
}
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// SetID sets a string name for your widget, helpful for debugging purposes.
func (w *BaseWidget) SetID(id string) {
w.id = id
}
// ID returns the ID that the widget calls itself by.
func (w *BaseWidget) ID() string {
if w.idFunc == nil {
w.IDFunc(func() string {
return "Widget<Untitled>"
})
}
return w.idFunc()
}
// IDFunc sets an ID function.
func (w *BaseWidget) IDFunc(fn func() string) {
w.idFunc = fn
}
func (w *BaseWidget) String() string {
return w.ID()
}
// Configure the base widget with all the common properties at once. Any
// property left as the zero value will not update the widget.
func (w *BaseWidget) Configure(c Config) {
if c.Width != 0 || c.Height != 0 {
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w.fixedSize = !c.AutoResize
if c.Width != 0 {
w.width = c.Width
}
if c.Height != 0 {
w.height = c.Height
}
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}
if c.Padding != 0 {
w.padding = c.Padding
}
if c.Background != render.Invisible {
w.background = c.Background
}
if c.Foreground != render.Invisible {
w.foreground = c.Foreground
}
if c.BorderColor != render.Invisible {
w.borderColor = c.BorderColor
}
if c.OutlineColor != render.Invisible {
w.outlineColor = c.OutlineColor
}
if c.BorderSize != 0 {
w.borderSize = c.BorderSize
}
if c.BorderStyle != BorderNone {
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w.borderStyle = c.BorderStyle
}
if c.OutlineSize != 0 {
w.outlineSize = c.OutlineSize
}
}
// Point returns the X,Y position of the widget on the window.
func (w *BaseWidget) Point() render.Point {
return w.point
}
// MoveTo updates the X,Y position to the new point.
func (w *BaseWidget) MoveTo(v render.Point) {
w.point = v
}
// MoveBy adds the X,Y values to the widget's current position.
func (w *BaseWidget) MoveBy(v render.Point) {
w.point.X += v.X
w.point.Y += v.Y
}
// Size returns the box with W and H attributes containing the size of the
// widget. The X,Y attributes of the box are ignored and zero.
func (w *BaseWidget) Size() render.Rect {
return render.Rect{
W: w.width,
H: w.height,
}
}
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// FixedSize returns whether the widget's size has been hard-coded by the user
// (true) or if it automatically resizes based on its contents (false).
func (w *BaseWidget) FixedSize() bool {
return w.fixedSize
}
// Resize sets the size of the widget to the .W and .H attributes of a rect.
func (w *BaseWidget) Resize(v render.Rect) {
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w.fixedSize = true
w.width = v.W
w.height = v.H
}
// ResizeBy resizes by a relative amount.
func (w *BaseWidget) ResizeBy(v render.Rect) {
w.fixedSize = true
w.width += v.W
w.height += v.H
}
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// resizeAuto sets the size of the widget but doesn't set the fixedSize flag.
func (w *BaseWidget) resizeAuto(v render.Rect) {
w.width = v.W
w.height = v.H
}
// BoxThickness returns the full sum of the padding, border and outline.
// m = multiplier, i.e., 1 or 2
func (w *BaseWidget) BoxThickness(m int32) int32 {
if m == 0 {
m = 1
}
return (w.Padding() * m) + (w.BorderSize() * m) + (w.OutlineSize() * m)
}
// DrawBox draws the border and outline.
func (w *BaseWidget) DrawBox(e render.Engine) {
var (
P = w.Point()
S = w.Size()
outline = w.OutlineSize()
border = w.BorderSize()
borderColor = w.BorderColor()
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highlight = borderColor.Lighten(theme.BorderColorOffset)
shadow = borderColor.Darken(theme.BorderColorOffset)
color render.Color
box = render.Rect{
X: P.X,
Y: P.Y,
W: S.W,
H: S.H,
}
)
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if borderColor == render.Invisible {
borderColor = render.Red
}
// Draw the outline layer as the full size of the widget.
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if outline > 0 && w.OutlineColor() != render.Invisible {
e.DrawBox(w.OutlineColor(), render.Rect{
X: P.X,
Y: P.Y,
W: S.W,
H: S.H,
})
}
box.X += outline
box.Y += outline
box.W -= outline * 2
box.H -= outline * 2
// Highlight on the top left edge.
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if border > 0 {
if w.BorderStyle() == BorderRaised {
color = highlight
} else if w.BorderStyle() == BorderSunken {
color = shadow
} else {
color = borderColor
}
e.DrawBox(color, box)
}
// Shadow on the bottom right edge.
box.X += border
box.Y += border
box.W -= border
box.H -= border
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if w.BorderSize() > 0 {
if w.BorderStyle() == BorderRaised {
color = shadow
} else if w.BorderStyle() == BorderSunken {
color = highlight
} else {
color = borderColor
}
e.DrawBox(color, box)
}
// Background color of the button.
box.W -= border
box.H -= border
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if w.Background() != render.Invisible {
e.DrawBox(w.Background(), box)
}
// log.Info("Widget %s background color: %s", w, w.Background())
// XXX: color effective area
// box.X += w.Padding()
// box.Y += w.Padding()
// box.W -= w.Padding() * 2
// box.H -= w.Padding() * 2
// e.DrawBox(render.RGBA(0, 255, 255, 153), box)
}
// Padding returns the padding width.
func (w *BaseWidget) Padding() int32 {
return w.padding
}
// SetPadding sets the padding width.
func (w *BaseWidget) SetPadding(v int32) {
w.padding = v
}
// Background returns the background color.
func (w *BaseWidget) Background() render.Color {
return w.background
}
// SetBackground sets the color.
func (w *BaseWidget) SetBackground(c render.Color) {
w.background = c
}
// Foreground returns the foreground color.
func (w *BaseWidget) Foreground() render.Color {
return w.foreground
}
// SetForeground sets the color.
func (w *BaseWidget) SetForeground(c render.Color) {
w.foreground = c
}
// BorderStyle returns the border style.
func (w *BaseWidget) BorderStyle() BorderStyle {
return w.borderStyle
}
// SetBorderStyle sets the border style.
func (w *BaseWidget) SetBorderStyle(v BorderStyle) {
w.borderStyle = v
}
// BorderColor returns the border color, or defaults to the background color.
func (w *BaseWidget) BorderColor() render.Color {
if w.borderColor == render.Invisible {
return w.Background()
}
return w.borderColor
}
// SetBorderColor sets the border color.
func (w *BaseWidget) SetBorderColor(c render.Color) {
w.borderColor = c
}
// BorderSize returns the border thickness.
func (w *BaseWidget) BorderSize() int32 {
return w.borderSize
}
// SetBorderSize sets the border thickness.
func (w *BaseWidget) SetBorderSize(v int32) {
w.borderSize = v
}
// OutlineColor returns the background color.
func (w *BaseWidget) OutlineColor() render.Color {
return w.outlineColor
}
// SetOutlineColor sets the color.
func (w *BaseWidget) SetOutlineColor(c render.Color) {
w.outlineColor = c
}
// OutlineSize returns the outline thickness.
func (w *BaseWidget) OutlineSize() int32 {
return w.outlineSize
}
// SetOutlineSize sets the outline thickness.
func (w *BaseWidget) SetOutlineSize(v int32) {
w.outlineSize = v
}
// Event is called internally by Doodle to trigger an event.
func (w *BaseWidget) Event(name string, p render.Point) {
if handlers, ok := w.handlers[name]; ok {
for _, fn := range handlers {
fn(p)
}
}
}
// Handle an event in the widget.
func (w *BaseWidget) Handle(name string, fn func(render.Point)) {
if w.handlers == nil {
w.handlers = map[string][]func(render.Point){}
}
if _, ok := w.handlers[name]; !ok {
w.handlers[name] = []func(render.Point){}
}
w.handlers[name] = append(w.handlers[name], fn)
}
// OnMouseOut should be overridden on widgets who want this event.
func (w *BaseWidget) OnMouseOut(render.Point) {}